#include int main() { sf::Window App(sf::VideoMode(800, 600, 32), "SFML Window"); while (App.IsOpened()) { sf::Event Event; while (App.GetEvent(Event)) { if (Event.Type == sf::Event::Closed) App.Close(); if ( (Event.Type == sf::Event::KeyPressed) && (Event.Key.Code == sf::Key::Escape) ) App.Close(); } App.Display(); } return EXIT_SUCCESS; }