sfml-tutorial/text.cpp
2012-03-07 21:48:09 -05:00

46 lines
1.1 KiB
C++

#include <iostream>
#include <list>
#include <math.h>
#include <SFML/Graphics.hpp>
int main()
{
sf::Clock Clock;
sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML Graphics");
sf::String text("Hello");
text.Move(400, 300);
sf::String centered("Centered");
centered.SetCenter(centered.GetCharacterPos(8).x / 2.0f, 15);
centered.Move(100, 100);
float last_time = Clock.GetElapsedTime();
while (App.IsOpened())
{
float ticks = Clock.GetElapsedTime();
float elapsed = ticks - last_time;
sf::Event Event;
while (App.GetEvent(Event))
{
if (Event.Type == sf::Event::Closed)
App.Close();
if ( (Event.Type == sf::Event::KeyPressed)
&& (Event.Key.Code == sf::Key::Escape) )
App.Close();
}
App.Clear(sf::Color(0, 0, 0));
text.Rotate(360.0 * elapsed / 2);
centered.Rotate(360.0 * elapsed / 2);
App.Draw(text);
App.Draw(centered);
App.Display();
last_time = ticks;
}
return EXIT_SUCCESS;
}