add a light source
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@ -18,9 +18,14 @@ renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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var geometry = new THREE.BoxGeometry(1, 1, 1);
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var material = new THREE.MeshBasicMaterial({color: 0x00FF00 });
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var material = new THREE.MeshLambertMaterial({color: 0x00FF00 });
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var cube = new THREE.Mesh(geometry, material);
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scene.add(cube);
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var point_light = new THREE.PointLight(0xFFFFFF);
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point_light.position.x = 1;
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point_light.position.y = 2;
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point_light.position.z = 5;
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scene.add(point_light);
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camera.position.z = 5;
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function render()
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