add a light source

This commit is contained in:
Josh Holtrop 2016-09-07 12:14:03 -04:00
parent 665f95bc7e
commit 8776d0dda2

View File

@ -18,9 +18,14 @@ renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial({color: 0x00FF00 });
var material = new THREE.MeshLambertMaterial({color: 0x00FF00 });
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
var point_light = new THREE.PointLight(0xFFFFFF);
point_light.position.x = 1;
point_light.position.y = 2;
point_light.position.z = 5;
scene.add(point_light);
camera.position.z = 5;
function render()