draw tile borders in overlay map
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c095df40d4
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23b4177962
@ -289,8 +289,8 @@ void Client::draw_overlay()
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proj.ortho(-span, span, -span, span, -1, 1);
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proj.to_uniform(m_overlay_program.uniform("projection"));
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GLMatrix modelview;
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GLfloat hex_color[] = {0.2, 0.2, 0.8, 0.4};
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glUniform4fv(m_overlay_program.uniform("color"), 1, hex_color);
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GLfloat hex_color[] = {0.2, 0.8, 0.8, 0.3};
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GLfloat border_color[] = {0.4, 0.9, 0.9, 1.0};
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m_overlay_hex_attributes.bind();
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m_overlay_hex_indices.bind();
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glEnableVertexAttribArray(0);
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@ -311,8 +311,12 @@ void Client::draw_overlay()
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modelview.translate(cx, cy, 0);
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modelview.scale(tile->get_size(), tile->get_size(), tile->get_size());
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modelview.to_uniform(m_overlay_program.uniform("modelview"));
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glUniform4fv(m_overlay_program.uniform("color"), 1, hex_color);
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glDrawElements(GL_TRIANGLE_FAN, LEN(overlay_hex_indices),
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GL_UNSIGNED_SHORT, NULL);
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glUniform4fv(m_overlay_program.uniform("color"), 1, border_color);
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glDrawElements(GL_LINE_LOOP, LEN(overlay_hex_indices) - 2,
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GL_UNSIGNED_SHORT, (GLvoid *)(sizeof(GLushort)));
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modelview.pop();
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}
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}
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