Squashed commit of Chris's networking code
commit 052d5a2ee82d14752ba7a2a89b375de0f4b3214d Author: Chris Peterson <xethm55@yahoo.com> Date: Fri Sep 14 20:49:49 2012 -0400 Damn! - Forgot to add the Types.h file commit 8bb6f6d56279289dd0c1f118dffb390dc6538a7c Author: Chris Peterson <xethm55@yahoo.com> Date: Fri Sep 14 20:41:46 2012 -0400 Fixed a lot of the lag issues. There are still some tweaks needed, but that is going to happen with the input system changes commit 0b5fe2dd64b561d965229a8dff25575eaf5c9264 Author: Chris Peterson <xethm55@yahoo.com> Date: Fri Sep 14 20:21:31 2012 -0400 Client server stuff working. A lot of lag in the system though commit 07fac2c86d3b379fd1ac287bf3f60b778ca59508 Merge: 5cfd5b2ac79196Author: Chris Peterson <xethm55@yahoo.com> Date: Fri Sep 14 17:49:18 2012 -0400 Merging in changes from Holtrop commit 5cfd5b28d5e384803ef7b807849ac570e6c84e0f Author: Chris Peterson <xethm55@yahoo.com> Date: Sun Sep 9 12:23:12 2012 -0400 Building on linux now commit 470d486cdebd95099020911dee7f9290c78ee274 Merge: 842040df072eecAuthor: Chris Peterson <xethm55@yahoo.com> Date: Sun Sep 9 11:58:39 2012 -0400 Merged in master with tank model commit 842040d0fee481f726b2ae5aec60787371af3923 Merge: 6866c589b993f2Author: Chris Peterson <xethm55@yahoo.com> Date: Thu Aug 30 23:25:19 2012 -0400 Merged in changes from upstream (holtrop/master) commit 6866c58200cc50d3ccc886266303c1b654c89527 Author: Chris Peterson <xethm55@yahoo.com> Date: Sat Aug 18 17:07:50 2012 -0400 added server code and a simple echo server.
This commit is contained in:
1 parent
05dc0b021f
commit
24a08e6017
11 files changed
+830
-24
No files matched your search
@@ -0,0 +1,403 @@
|
||||
#include "Network.h"
|
||||
#include "Timer.h"
|
||||
#include <cstring>
|
||||
#include <cstdlib>
|
||||
#include <iostream>
|
||||
|
||||
|
||||
sf::Uint16 Network::numclients;
|
||||
sf::UdpSocket Network::net_socket;
|
||||
char Network::rxbuff[RECEIVE_BUFFER_SIZE];
|
||||
std::map<sf::Uint32, Transmit_Message_t*> Network::transmit_queue;
|
||||
Client_t Network::clients[MAX_NUM_CLIENTS];
|
||||
sf::Clock Network::message_timer;
|
||||
|
||||
sf::Uint32 Network::getUniqueMessageId( void )
|
||||
{
|
||||
sf::Uint32 next_msg_uid = 0;
|
||||
while(transmit_queue.find(next_msg_uid) != transmit_queue.end())
|
||||
{
|
||||
next_msg_uid++;
|
||||
}
|
||||
return next_msg_uid;
|
||||
}
|
||||
|
||||
void Network::Create(sf::Uint16 port, sf::IpAddress address )
|
||||
{
|
||||
sf::Uint16 current_client = 0;
|
||||
Client_t tmpclient;
|
||||
|
||||
Reset();
|
||||
|
||||
if(sf::IpAddress::None != address)
|
||||
{
|
||||
tmpclient.addr = address;
|
||||
tmpclient.port = port;
|
||||
numclients = addClients(&tmpclient, ¤t_client);
|
||||
|
||||
net_socket.bind( sf::Socket::AnyPort );
|
||||
net_socket.setBlocking(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
net_socket.bind( port );
|
||||
net_socket.setBlocking(false);
|
||||
}
|
||||
}
|
||||
|
||||
void Network::Destroy( void )
|
||||
{
|
||||
/* Clean and exit */
|
||||
net_socket.unbind();
|
||||
}
|
||||
|
||||
bool Network::getData(sf::Packet& p)
|
||||
{
|
||||
bool rtn = false;
|
||||
sf::Uint16 curcl;
|
||||
|
||||
// Recurse through the client array and return if there is any
|
||||
// received data for a given client
|
||||
for(curcl = 0; curcl < numclients; (curcl)++)
|
||||
{
|
||||
if(!clients[curcl].receive.empty())
|
||||
{
|
||||
p = clients[curcl].receive.front();
|
||||
clients[curcl].receive.pop();
|
||||
rtn = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return rtn;
|
||||
}
|
||||
|
||||
bool Network::queueTransmitMessage(Network_Messages_T msg_type , sf::Packet p, Client_t * dest)
|
||||
{
|
||||
sf::Packet packet;
|
||||
sf::Uint8 type = (sf::Uint8)msg_type;
|
||||
sf::Uint32 uid = UNIQUE_ID;
|
||||
sf::Uint32 msg_id = getUniqueMessageId();
|
||||
Transmit_Message_t* message = new Transmit_Message_t();
|
||||
|
||||
// Add this to the list of packets expecting a response
|
||||
packet << uid;
|
||||
packet << type;
|
||||
packet << msg_id;
|
||||
packet.append(p.getData(), p.getDataSize());
|
||||
|
||||
message->msg_type = msg_type;
|
||||
message->Data = packet;
|
||||
message->TimeStarted = 0.0;
|
||||
message->dest = dest;
|
||||
|
||||
transmit_queue[msg_id] = message;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Network::sendData(sf::Packet& p, bool guaranteed)
|
||||
{
|
||||
Network_Messages_T message_type = NETWORK_NORMAL;
|
||||
if(guaranteed)
|
||||
{
|
||||
message_type = NETWORK_GUARANTEED;
|
||||
}
|
||||
|
||||
queueTransmitMessage(message_type, p);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int Network::addClients(Client_t *client, sf::Uint16 *curcl)
|
||||
{
|
||||
int i;
|
||||
int nc = -1;
|
||||
for(i=0;i<MAX_NUM_CLIENTS;i++)
|
||||
{
|
||||
if((clients[i].addr == client->addr) && (clients[i].port == client->port))
|
||||
{
|
||||
nc = i;
|
||||
}
|
||||
else if((clients[i].addr == sf::IpAddress::None) && (clients[i].port == 0))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Make sure to set the current client location, otherwise
|
||||
// bad stuffs can happen.
|
||||
if(nc == -1)
|
||||
{
|
||||
clients[i].addr = client->addr;
|
||||
clients[i].port = client->port;
|
||||
*curcl = i;
|
||||
i++;
|
||||
}
|
||||
else
|
||||
{
|
||||
*curcl = nc;
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
int Network::findClient(Client_t *client)
|
||||
{
|
||||
int client_ndx;
|
||||
for(client_ndx = 0; client_ndx < MAX_NUM_CLIENTS; client_ndx++)
|
||||
{
|
||||
if((clients[client_ndx].addr == client->addr) && (clients[client_ndx].port == client->port))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
return client_ndx;
|
||||
}
|
||||
|
||||
|
||||
void Network::Receive()
|
||||
{
|
||||
// Get any received packets
|
||||
sf::IpAddress sender;
|
||||
Client_t tmpclient;
|
||||
sf::Uint16 curcl;
|
||||
sf::Packet receive_packet;
|
||||
receive_packet.clear();
|
||||
|
||||
// Receive any packets from the server
|
||||
while(net_socket.receive(receive_packet, tmpclient.addr, tmpclient.port) == sf::Socket::Done)
|
||||
{
|
||||
sf::Uint32 uid;
|
||||
receive_packet >> uid;
|
||||
if(uid == UNIQUE_ID)
|
||||
{
|
||||
sf::Uint8 message_type;
|
||||
sf::Uint32 msg_id;
|
||||
receive_packet >> message_type;
|
||||
receive_packet >> msg_id;
|
||||
|
||||
numclients = addClients(&tmpclient, &curcl);
|
||||
|
||||
switch((Network_Messages_T)message_type)
|
||||
{
|
||||
case NETWORK_CONNECT:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case NETWORK_DISCONNECT:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case NETWORK_ACK:
|
||||
{
|
||||
sf::Uint32 client_id = findClient(&tmpclient);
|
||||
receive_packet >> message_type;
|
||||
receive_packet >> msg_id;
|
||||
|
||||
switch(message_type)
|
||||
{
|
||||
// Handle an acknowledged ping message
|
||||
case NETWORK_PING:
|
||||
{
|
||||
if(MAX_NUM_CLIENTS > client_id)
|
||||
{
|
||||
clients[client_id].ping = Timer::GetTimeDouble() - transmit_queue[msg_id]->TimeStarted;
|
||||
}
|
||||
break;
|
||||
}
|
||||
// Handle an acknowledged guaranteed message
|
||||
case NETWORK_GUARANTEED:
|
||||
{
|
||||
// Set that the message was acknowledged by the client
|
||||
if(MAX_NUM_CLIENTS > client_id)
|
||||
{
|
||||
transmit_queue[msg_id]->Responses[&clients[client_id]] = Timer::GetTimeDouble();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break; // What the heck happened?
|
||||
}
|
||||
break;
|
||||
}
|
||||
case NETWORK_PING:
|
||||
{
|
||||
// Send a response indicating that ping was received
|
||||
sf::Packet response;
|
||||
response.clear();
|
||||
response << message_type << msg_id;
|
||||
queueTransmitMessage(NETWORK_ACK, response, &(clients[curcl]));
|
||||
break;
|
||||
}
|
||||
|
||||
case NETWORK_NORMAL:
|
||||
{
|
||||
// Handle any remaining data in the packet
|
||||
clients[curcl].receive.push(receive_packet);
|
||||
break;
|
||||
}
|
||||
|
||||
case NETWORK_GUARANTEED:
|
||||
{
|
||||
// Send a response indicating that the message was received
|
||||
sf::Packet response;
|
||||
clients[curcl].receive.push(receive_packet);
|
||||
response.clear();
|
||||
response << message_type << msg_id;
|
||||
queueTransmitMessage(NETWORK_ACK, response, &(clients[curcl]));
|
||||
break;
|
||||
}
|
||||
|
||||
// Nothing to do
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Network::Transmit()
|
||||
{
|
||||
// Broadcast the mesages to all clients
|
||||
sf::Uint32 msg_id = 0;
|
||||
static double ping_timer = Timer::GetTimeDouble();
|
||||
|
||||
// Once per second, send ping messages ( just for fun )
|
||||
if((Timer::GetTimeDouble() - ping_timer) > 1000.0)
|
||||
{
|
||||
ping_timer = Timer::GetTimeDouble();
|
||||
sf::Packet response;
|
||||
response.clear();
|
||||
queueTransmitMessage(NETWORK_PING, response);
|
||||
}
|
||||
|
||||
// Send any pending messages
|
||||
while(transmit_queue.find(msg_id) != transmit_queue.end())
|
||||
{
|
||||
double curTime = Timer::GetTimeDouble();
|
||||
Transmit_Message_t * message = transmit_queue[msg_id];
|
||||
switch(message->msg_type)
|
||||
{
|
||||
case NETWORK_PING:
|
||||
case NETWORK_GUARANTEED:
|
||||
{
|
||||
// If the message has not yet been sent
|
||||
// send the message and update the sent times.
|
||||
if(0.0 == message->TimeStarted)
|
||||
{
|
||||
message->TimeStarted = Timer::GetTimeDouble();
|
||||
for(int i = 0; i < MAX_NUM_CLIENTS; i++)
|
||||
{
|
||||
if((clients[i].addr != sf::IpAddress::None) && (clients[i].port != 0))
|
||||
{
|
||||
message->ClientTimeSent[&clients[i]] = message->TimeStarted;
|
||||
net_socket.send(message->Data, clients[i].addr, clients[i].port);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Message has already been sent, check to see if a response has been received
|
||||
// if not, send another request after retry timer expired.
|
||||
if(message->ClientTimeSent.size() > message->Responses.size())
|
||||
{
|
||||
// Look for any clients that haven't responded
|
||||
for ( std::map<Client_t*, double>::iterator iter = message->ClientTimeSent.begin(); iter != message->ClientTimeSent.end(); ++iter )
|
||||
{
|
||||
// Determine if enough time has elapsed to try and re-send
|
||||
if((curTime - iter->second) >= 0.5)
|
||||
{
|
||||
// Determine if a response was already received from this client
|
||||
if(message->Responses.find(iter->first) == message->Responses.end())
|
||||
{
|
||||
// Resend the message to the client
|
||||
net_socket.send(message->Data, iter->first->addr, iter->first->port);
|
||||
message->ClientTimeSent[iter->first] = curTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// All clients have received the message, so remove it from the list
|
||||
delete message;
|
||||
transmit_queue.erase(transmit_queue.find(msg_id));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// When sending an ACK, we only need to send the ACK to the sender.
|
||||
case NETWORK_ACK:
|
||||
{
|
||||
if(NULL != message->dest)
|
||||
{
|
||||
net_socket.send(message->Data, message->dest->addr, message->dest->port);
|
||||
}
|
||||
// Transmitted the message, so remove it from the list
|
||||
delete message;
|
||||
transmit_queue.erase(transmit_queue.find(msg_id));
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
// A normal message, no response needed
|
||||
// just send to all clients, then delete the message
|
||||
for(int i=0;i<numclients;i++)
|
||||
{
|
||||
net_socket.send(message->Data, clients[i].addr, clients[i].port);
|
||||
}
|
||||
delete message;
|
||||
transmit_queue.erase(transmit_queue.find(msg_id));
|
||||
break;
|
||||
}
|
||||
}
|
||||
msg_id++;
|
||||
}
|
||||
}
|
||||
|
||||
int Network::getNumConnected( void )
|
||||
{
|
||||
return numclients;
|
||||
}
|
||||
|
||||
void Network::Reset()
|
||||
{
|
||||
numclients = 0;
|
||||
for(int i = 0; i < MAX_NUM_CLIENTS; i++)
|
||||
{
|
||||
clients[i].addr = sf::IpAddress();
|
||||
clients[i].port = 0;
|
||||
while(!clients[i].receive.empty())
|
||||
{
|
||||
clients[i].receive.pop();
|
||||
}
|
||||
}
|
||||
|
||||
sf::Uint32 next_msg_uid = 0;
|
||||
while(transmit_queue.find(next_msg_uid) != transmit_queue.end())
|
||||
{
|
||||
delete transmit_queue[next_msg_uid];
|
||||
next_msg_uid++;
|
||||
}
|
||||
|
||||
transmit_queue.clear();
|
||||
|
||||
message_timer.restart();
|
||||
}
|
||||
|
||||
sf::Packet& operator <<(sf::Packet& Packet, const Network_Messages_T& NMT)
|
||||
{
|
||||
sf::Uint8 net_msg_t = (sf::Uint8)NMT;
|
||||
return Packet << net_msg_t;
|
||||
}
|
||||
|
||||
sf::Packet& operator >>(sf::Packet& Packet, Network_Messages_T& NMT)
|
||||
{
|
||||
sf::Uint8 net_msg_t;
|
||||
Packet >> net_msg_t;
|
||||
NMT = (Network_Messages_T)net_msg_t;
|
||||
return Packet;
|
||||
}
|
||||
@@ -0,0 +1,96 @@
|
||||
#ifndef _NETWORK_HPP
|
||||
#define _NETWORK_HPP
|
||||
|
||||
#include <map>
|
||||
#include <SFML/Config.hpp>
|
||||
#include <SFML/Network.hpp>
|
||||
#include <SFML/System/Clock.hpp>
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
#define MAX_NUM_CLIENTS 8
|
||||
#define MAX_NUM_TUBES 4
|
||||
|
||||
#define UNIQUE_ID 0xDEADBEEF
|
||||
#define RECEIVE_BUFFER_SIZE 1024
|
||||
|
||||
// In milliseconds
|
||||
#define NETWORK_TIMEOUT 5000
|
||||
|
||||
|
||||
|
||||
// The bit indicating if the message requires a response
|
||||
#define MSG_REQUIRES_RESPONSE_BIT ((sf::Uint16)1 << 15)
|
||||
|
||||
// The bit indicating if the message is a transmission or a response
|
||||
#define MSG_TX_BIT ((sf::Uint16)1 << 14)
|
||||
|
||||
typedef enum{
|
||||
NETWORK_NONE,
|
||||
NETWORK_CONNECT,
|
||||
NETWORK_DISCONNECT,
|
||||
NETWORK_ACK,
|
||||
NETWORK_PING,
|
||||
NETWORK_NORMAL,
|
||||
NETWORK_GUARANTEED
|
||||
}Network_Messages_T;
|
||||
|
||||
|
||||
typedef struct{
|
||||
sf::IpAddress addr;
|
||||
unsigned short port;
|
||||
double ping;
|
||||
std::queue<sf::Packet> receive;
|
||||
}Client_t;
|
||||
|
||||
typedef struct{
|
||||
// The packet
|
||||
sf::Packet Data;
|
||||
|
||||
// The type of message that is to be sent.
|
||||
Network_Messages_T msg_type;
|
||||
|
||||
// Destination client for an ACK message
|
||||
// Perhaps later I will enable the ability to only send updates
|
||||
// to specific clients.
|
||||
Client_t * dest;
|
||||
|
||||
// The time at which the message was origionally sent
|
||||
double TimeStarted;
|
||||
|
||||
// The time at which the message was last sent to each client
|
||||
std::map<Client_t*, double> ClientTimeSent;
|
||||
|
||||
// The time at which a response was received from each client
|
||||
std::map<Client_t*, double> Responses;
|
||||
} Transmit_Message_t;
|
||||
|
||||
class Network{
|
||||
private:
|
||||
static sf::Uint16 numclients;
|
||||
static sf::UdpSocket net_socket;
|
||||
static std::map<sf::Uint32, Transmit_Message_t*> transmit_queue;
|
||||
static char rxbuff[RECEIVE_BUFFER_SIZE];
|
||||
static sf::Clock message_timer;
|
||||
static sf::Uint32 getUniqueMessageId( void );
|
||||
static int addClients(Client_t *client, sf::Uint16 *curcl);
|
||||
static int findClient(Client_t *client);
|
||||
static bool queueTransmitMessage(Network_Messages_T msg_type , sf::Packet p, Client_t * dest = NULL);
|
||||
|
||||
public:
|
||||
static Client_t clients[MAX_NUM_CLIENTS];
|
||||
static void Create( sf::Uint16 port, sf::IpAddress address );
|
||||
static void Destroy( void );
|
||||
static bool getData(sf::Packet& p);
|
||||
static bool sendData(sf::Packet& p, bool guaranteed = false);
|
||||
static int getNumConnected( void );
|
||||
static void Transmit();
|
||||
static void Receive();
|
||||
static void Reset();
|
||||
};
|
||||
|
||||
sf::Packet& operator <<(sf::Packet& Packet, const Network_Messages_T& NMT);
|
||||
|
||||
sf::Packet& operator >>(sf::Packet& Packet, Network_Messages_T& NMT);
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,60 @@
|
||||
#include "Timer.h"
|
||||
|
||||
// The number of time steps per second
|
||||
const float STEPS_PER_SECOND = 60.0f;
|
||||
|
||||
double Timer::totalElapsedTime;
|
||||
float Timer::stepTime;
|
||||
sf::Uint32 Timer::curTimeStep;
|
||||
|
||||
void Timer::Init(void)
|
||||
{
|
||||
// Reset the clock
|
||||
myClock.restart();
|
||||
|
||||
// Set the time keepers to zero
|
||||
myTotalElapsedTime = 0;
|
||||
|
||||
// Reset the game speed
|
||||
gameSpeed = 1.0f;
|
||||
}
|
||||
|
||||
void Timer::Update(void)
|
||||
{
|
||||
// Record the time step
|
||||
stepTime = ((myClock.getElapsedTime().asSeconds() / 1000.0f) * gameSpeed);
|
||||
//stepTime = ((((sf::Window*)screen)->GetFrameTime() / 1000.0f) * gameSpeed);
|
||||
myClock.restart();
|
||||
|
||||
// Add the time to the total time
|
||||
myTotalElapsedTime += stepTime;
|
||||
totalElapsedTime = myTotalElapsedTime;
|
||||
|
||||
// Calculate the game step
|
||||
curTimeStep = (sf::Uint32)(totalElapsedTime * STEPS_PER_SECOND);
|
||||
}
|
||||
|
||||
sf::Uint32 Timer::GetTime(void)
|
||||
{
|
||||
return curTimeStep;
|
||||
}
|
||||
|
||||
float Timer::GetStepTime(void)
|
||||
{
|
||||
return stepTime;
|
||||
}
|
||||
|
||||
sf::Uint32 Timer::GetTotalTime(void)
|
||||
{
|
||||
return (sf::Uint32)(totalElapsedTime * 1000.0f);
|
||||
}
|
||||
|
||||
double Timer::GetTimeDouble(void)
|
||||
{
|
||||
return totalElapsedTime;
|
||||
}
|
||||
|
||||
float Timer::GetElapsedTime(sf::Uint32 baseTime)
|
||||
{
|
||||
return (totalElapsedTime - ((double)baseTime / STEPS_PER_SECOND));
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
#ifndef _TIMER_H
|
||||
#define _TIMER_H
|
||||
|
||||
#include <SFML/System/Clock.hpp>
|
||||
|
||||
|
||||
class Timer
|
||||
{
|
||||
public:
|
||||
// Initializes the time module
|
||||
void Init(void);
|
||||
|
||||
// Updates the time module
|
||||
void Update();
|
||||
|
||||
// Returns the current time step
|
||||
static sf::Uint32 GetTime(void);
|
||||
|
||||
// Returns the time that elapsed this step
|
||||
static float GetStepTime(void);
|
||||
|
||||
// Returns the total time elapsed in milliseconds
|
||||
static sf::Uint32 GetTotalTime(void);
|
||||
|
||||
// Returns the total time in seconds as a double
|
||||
static double GetTimeDouble(void);
|
||||
|
||||
// Returns the difference between the current time and the given time in seconds
|
||||
static float GetElapsedTime(sf::Uint32 baseTime);
|
||||
|
||||
private:
|
||||
// The clock used to take the time measurements
|
||||
sf::Clock myClock;
|
||||
|
||||
// The game speed
|
||||
float gameSpeed;
|
||||
|
||||
// The total elapsed time since the start of the game
|
||||
double myTotalElapsedTime;
|
||||
|
||||
// The total elapsed time since the start of the game
|
||||
static double totalElapsedTime;
|
||||
|
||||
// The time that elapsed this step
|
||||
static float stepTime;
|
||||
|
||||
// The number of time steps since the start of the game
|
||||
static sf::Uint32 curTimeStep;
|
||||
};
|
||||
#endif
|
||||
@@ -0,0 +1,9 @@
|
||||
#ifndef TYPES_H
|
||||
#define TYPES_H
|
||||
|
||||
#define KEY_PRESSED 0xA5u
|
||||
#define KEY_NOT_PRESSED 0x5Au
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
Reference in new issue
Block a user