Squashed commit of Chris's networking code

commit 052d5a2ee82d14752ba7a2a89b375de0f4b3214d
Author: Chris Peterson <xethm55@yahoo.com>
Date:   Fri Sep 14 20:49:49 2012 -0400

    Damn! - Forgot to add the Types.h file

commit 8bb6f6d56279289dd0c1f118dffb390dc6538a7c
Author: Chris Peterson <xethm55@yahoo.com>
Date:   Fri Sep 14 20:41:46 2012 -0400

    Fixed a lot of the lag issues.  There are still some tweaks needed, but that is going to happen with the input system changes

commit 0b5fe2dd64b561d965229a8dff25575eaf5c9264
Author: Chris Peterson <xethm55@yahoo.com>
Date:   Fri Sep 14 20:21:31 2012 -0400

    Client server stuff working.  A lot of lag in the system though

commit 07fac2c86d3b379fd1ac287bf3f60b778ca59508
Merge: 5cfd5b2 ac79196
Author: Chris Peterson <xethm55@yahoo.com>
Date:   Fri Sep 14 17:49:18 2012 -0400

    Merging in changes from Holtrop

commit 5cfd5b28d5e384803ef7b807849ac570e6c84e0f
Author: Chris Peterson <xethm55@yahoo.com>
Date:   Sun Sep 9 12:23:12 2012 -0400

    Building on linux now

commit 470d486cdebd95099020911dee7f9290c78ee274
Merge: 842040d f072eec
Author: Chris Peterson <xethm55@yahoo.com>
Date:   Sun Sep 9 11:58:39 2012 -0400

    Merged in master with tank model

commit 842040d0fee481f726b2ae5aec60787371af3923
Merge: 6866c58 9b993f2
Author: Chris Peterson <xethm55@yahoo.com>
Date:   Thu Aug 30 23:25:19 2012 -0400

    Merged in changes from upstream (holtrop/master)

commit 6866c58200cc50d3ccc886266303c1b654c89527
Author: Chris Peterson <xethm55@yahoo.com>
Date:   Sat Aug 18 17:07:50 2012 -0400

    added server code and a simple echo server.
This commit is contained in:
Chris Peterson authored and Josh Holtrop committed 2012-09-15 09:49:12 -04:00
1 parent 05dc0b021f
commit 24a08e6017
11 files changed
+830 -24

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+103
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@@ -0,0 +1,103 @@
#include "Server.h"
#include "Types.h"
#include <math.h>
Server::Server(sf::Uint16 port)
{
m_net_server = new Network();
m_net_server->Create(port, sf::IpAddress::None);
m_player = new Player();
m_player->x = 0;
m_player->y = 0;
m_player->direction = M_PI_2;
}
Server::~Server()
{
m_net_server->Destroy();
}
void Server::run( void )
{
double current_time;
double elapsed_time;
double last_time = 0.0;
while(1)
{
current_time = m_clock.getElapsedTime().asSeconds();
elapsed_time = current_time - last_time;
update( elapsed_time );
last_time = current_time;
// temporary for now. otherwise this thread consumed way too processing
sf::sleep(sf::seconds(0.005)); // 5 milli-seconds
}
}
void Server::update( double elapsed_time )
{
static Player player_prev;
const double move_speed = 75.0;
sf::Packet server_packet;
static sf::Uint8 w_pressed = KEY_NOT_PRESSED;
static sf::Uint8 a_pressed = KEY_NOT_PRESSED;
static sf::Uint8 s_pressed = KEY_NOT_PRESSED;
static sf::Uint8 d_pressed = KEY_NOT_PRESSED;
static sf::Int32 rel_mouse_movement = 0;
m_net_server->Receive();
if(m_net_server->getData(server_packet))
{
server_packet >> w_pressed;
server_packet >> a_pressed;
server_packet >> s_pressed;
server_packet >> d_pressed;
server_packet >> rel_mouse_movement;
}
if (KEY_PRESSED == a_pressed)
{
double direction = m_player->direction + M_PI_2;
m_player->x += cos(direction) * move_speed * elapsed_time;
m_player->y += sin(direction) * move_speed * elapsed_time;
}
if (KEY_PRESSED == d_pressed)
{
double direction = m_player->direction - M_PI_2;
m_player->x += cos(direction) * move_speed * elapsed_time;
m_player->y += sin(direction) * move_speed * elapsed_time;
}
if (KEY_PRESSED == w_pressed)
{
double direction = m_player->direction;
m_player->x += cos(direction) * move_speed * elapsed_time;
m_player->y += sin(direction) * move_speed * elapsed_time;
}
if (KEY_PRESSED == s_pressed)
{
double direction = m_player->direction + M_PI;
m_player->x += cos(direction) * move_speed * elapsed_time;
m_player->y += sin(direction) * move_speed * elapsed_time;
}
m_player->direction -= M_PI * 0.5 * rel_mouse_movement / 1000;
server_packet.clear();
// Send the player update if there were changes
if((player_prev.direction != m_player->direction) ||
(player_prev.x != m_player->x) ||
(player_prev.y != m_player->y))
{
server_packet << m_player->direction;
server_packet << m_player->x;
server_packet << m_player->y;
m_net_server->sendData(server_packet);
player_prev.direction = m_player->direction;
player_prev.x = m_player->x;
player_prev.y = m_player->y;
}
m_net_server->Transmit();
}
+16
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@@ -0,0 +1,16 @@
#include "Network.h"
#include "Player.h"
#include "refptr.h"
class Server{
public:
Server(sf::Uint16 port);
~Server();
void run( void );
protected:
void update(double elapsed_time);
refptr<Network> m_net_server;
refptr<Player> m_player;
sf::Clock m_clock;
};
+1 -4
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@@ -1,6 +1,6 @@
#include <getopt.h>
#include <stdlib.h>
#include "Server.h"
int main(int argc, char *argv[])
{
@@ -24,12 +24,9 @@ int main(int argc, char *argv[])
}
}
/* TODO: make this work... */
#if 0
Server server(port);
server.run();
#endif
return 0;
}