draw overlay hover bar
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@@ -0,0 +1,18 @@
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varying vec3 pos_i;
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const vec4 red = vec4(1, 0, 0, 1);
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const vec4 yellow = vec4(1, 1, 0, 1);
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const vec4 green = vec4(0, 1, 0, 1);
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void main(void)
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{
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if (pos_i.x < 0)
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{
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gl_FragColor = mix(red, yellow, pos_i.x + 1);
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}
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else
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{
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gl_FragColor = mix(yellow, green, pos_i.x);
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}
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}
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