fix GLMatrix::rotate() bug

This commit is contained in:
Josh Holtrop 2012-09-11 19:06:44 -04:00
parent 8d0d11bc3b
commit 2569e3a007

View File

@ -109,7 +109,7 @@ void GLMatrix::rotate(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
mult.m_mat[1][3] = 0.0;
mult.m_mat[2][3] = 0.0;
mult.m_mat[3][3] = 1.0;
*this = *this * mult;
multiply(mult);
}
void GLMatrix::frustum(GLfloat left, GLfloat right,