fix GLMatrix::rotate() bug
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@ -109,7 +109,7 @@ void GLMatrix::rotate(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
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mult.m_mat[1][3] = 0.0;
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mult.m_mat[2][3] = 0.0;
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mult.m_mat[3][3] = 1.0;
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*this = *this * mult;
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multiply(mult);
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}
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void GLMatrix::frustum(GLfloat left, GLfloat right,
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