add include path for all source directories
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parent
e2ebe6afa4
commit
2adebf36f4
26
SConstruct
26
SConstruct
@ -9,6 +9,14 @@ server_name = client_name + '-server'
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CCFS_ROOT = 'assets/fs'
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def find_dirs_under(path):
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dirs = [path]
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for ent in os.listdir(path):
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ent_path = '%s/%s' % (path, ent)
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if os.path.isdir(ent_path):
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dirs += find_dirs_under(ent_path)
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return dirs
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def find_sources_under(path):
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sources = []
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for ent in os.listdir(path):
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@ -36,10 +44,13 @@ SFML_PATH_PREFIX = '/c/apps' if platform == 'windows' else '/opt'
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SFML_PATH = '%s/SFML-%s' % (SFML_PATH_PREFIX, SFML_VERSION)
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if 'SFML_PATH' in os.environ:
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SFML_PATH = os.environ['SFML_PATH']
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CPPFLAGS = ['-I%s/include' % SFML_PATH, '-DGL_INCLUDE_FILE=\\"GL/glew.h\\"']
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LIBPATH = ['%s/lib' % SFML_PATH]
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for dirent in os.listdir('src'):
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CPPFLAGS.append('-I%s/src/%s' % (os.getcwd(), dirent))
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CPPFLAGS = []
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CPPFLAGS += map(lambda x: '-I' + x, find_dirs_under('src/common'))
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CPPFLAGS_client = ['-I%s/include' % SFML_PATH,
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'-DGL_INCLUDE_FILE=\\"GL/glew.h\\"']
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CPPFLAGS_client += map(lambda x: '-I' + x, find_dirs_under('src/client'))
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CPPFLAGS_server = map(lambda x: '-I' + x, find_dirs_under('src/server'))
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if platform == 'windows':
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# Windows-specific environment settings
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@ -68,15 +79,16 @@ else:
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# our sources
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sources_client = (find_sources_under('src/common') +
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find_sources_under('src/client'))
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if 'src/client/ccfs.cc' not in sources_client:
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sources_client.append('src/client/ccfs.cc')
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sources_server = (find_sources_under('src/common') +
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find_sources_under('src/server') +
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['src/client/ccfs.cc'])
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find_sources_under('src/server'))
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# create the scons environments
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env_client = Environment(
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CC = CC,
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CXX = CXX,
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CPPFLAGS = CPPFLAGS,
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CPPFLAGS = CPPFLAGS + CPPFLAGS_client,
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CXXFLAGS = CXXFLAGS,
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LINKFLAGS = LINKFLAGS,
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LIBPATH = LIBPATH,
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@ -85,7 +97,7 @@ env_server = Environment(
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OBJSUFFIX = '-server.o',
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CC = CC,
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CXX = CXX,
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CPPFLAGS = CPPFLAGS,
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CPPFLAGS = CPPFLAGS + CPPFLAGS_server,
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CXXFLAGS = CXXFLAGS,
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LINKFLAGS = LINKFLAGS,
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LIBPATH = LIBPATH,
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