add a simple Map class and draw it from the Client

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josh committed 2012-08-20 20:13:41 -04:00
1 parent 3eff7d6097
commit 2c7e454ca8
5 files changed
+83 -17

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@@ -31,14 +31,14 @@ if platform == 'windows':
CXX = 'i686-pc-mingw32-g++'
MINGW_DIR = '/usr/i686-pc-mingw32/sys-root/mingw/bin'
LIBS_client += ['sfml-graphics-s', 'sfml-window-s', 'sfml-system-s',
'sfml-network-s', 'opengl32', 'mingw32']
'sfml-network-s', 'opengl32', 'glu32', 'mingw32']
LIBS_server += ['sfml-network-s', 'mingw32']
LINKFLAGS.append('-static-libstdc++')
libs_to_copy.append('%s/libgcc_s_dw2-1.dll' % MINGW_DIR)
CPPFLAGS.append('-DSFML_STATIC')
else:
LIBS_client += ['sfml-network', 'sfml-window', 'sfml-graphics',
'sfml-system', 'GL']
'sfml-system', 'GL', 'GLU']
LIBS_server += ['sfml-network']
LINKFLAGS.append('-Wl,-R%s/lib' % SFML_PATH)