diff --git a/src/client/Client.cc b/src/client/Client.cc index 5c5a7d3..276c7f4 100644 --- a/src/client/Client.cc +++ b/src/client/Client.cc @@ -100,19 +100,27 @@ void Client::run(bool fullscreen, int width, int height, std::string pname) void Client::run_main_menu() { m_window->setMouseCursorVisible(true); - sfg::SFGUI sfgui; - sfg::Label::Ptr label = sfg::Label::Create("Label Test"); - sfg::Window::Ptr window(sfg::Window::Create(sfg::Window::TITLEBAR | - sfg::Window::BACKGROUND)); - window->SetTitle("SFGUI window"); - window->Add(label); - window->SetPosition(sf::Vector2f( - m_width / 2 - window->GetAllocation().width / 2, - m_height / 2 - window->GetAllocation().height / 2)); - sfg::Desktop desktop; - desktop.Add(window); m_window->resetGLStates(); + sfg::SFGUI sfgui; + sfg::Box::Ptr box = sfg::Box::Create(sfg::Box::VERTICAL, 10.0f); + sfg::Button::Ptr btn_singleplayer = + sfg::Button::Create("Play Single Player Game"); + sfg::Button::Ptr btn_hostgame = sfg::Button::Create("Host a Network Game"); + sfg::Button::Ptr btn_joingame = sfg::Button::Create("Join a Network Game"); + box->Pack(btn_singleplayer); + box->Pack(btn_hostgame); + box->Pack(btn_joingame); + sfg::Window::Ptr gui_window(sfg::Window::Create(sfg::Window::TITLEBAR | + sfg::Window::BACKGROUND)); + gui_window->SetTitle("Treacherous Terrain"); + gui_window->Add(box); + gui_window->SetPosition(sf::Vector2f( + m_width / 2 - gui_window->GetAllocation().width / 2, + m_height / 2 - gui_window->GetAllocation().height / 2)); + sfg::Desktop desktop; + desktop.Add(gui_window); + sf::Event event; bool in_menu = true; @@ -141,9 +149,9 @@ void Client::run_main_menu() case sf::Event::Resized: m_width = event.size.width; m_height = event.size.height; - window->SetPosition(sf::Vector2f( - m_width / 2 - window->GetAllocation().width / 2, - m_height / 2 - window->GetAllocation().height / 2)); + gui_window->SetPosition(sf::Vector2f( + m_width / 2 - gui_window->GetAllocation().width / 2, + m_height / 2 - gui_window->GetAllocation().height / 2)); break; default: break;