diff --git a/assets/fs/shaders/obj_f.glsl b/assets/fs/shaders/obj_f.glsl index a548c54..de2124d 100644 --- a/assets/fs/shaders/obj_f.glsl +++ b/assets/fs/shaders/obj_f.glsl @@ -15,7 +15,7 @@ void main(void) color = vec4(0.2, 0.2, 0.2, 1.0) * ambient; /* ambient light */ n = normalize(normal_i); - NdotL = max(dot(n, -lightDir), 0.0); + NdotL = dot(n, -lightDir); if (NdotL > 0.0) {