add projection and modelview matrices to obj shader

This commit is contained in:
Josh Holtrop 2012-09-10 21:29:11 -04:00
parent fb749eef11
commit 4a6d38ddb9

View File

@ -1,5 +1,7 @@
uniform float scale;
uniform mat4 projection;
uniform mat4 modelview;
attribute vec3 pos;
attribute vec3 normal;
@ -9,7 +11,7 @@ varying vec3 normal_i;
void main(void)
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(scale * pos, 1);
gl_Position = projection * modelview * vec4(scale * pos, 1);
pos_i = gl_Position.xyz;
normal_i = gl_NormalMatrix * normal;
normal_i = modelview * vec4(normal, 1);
}