draw each tile with its own size

This commit is contained in:
Josh Holtrop 2012-09-13 23:47:48 -04:00
parent 89fc42251f
commit 84aecf957c

View File

@ -215,8 +215,6 @@ void Client::draw_map()
{
const int width = m_map.get_width();
const int height = m_map.get_height();
const float tile_size = 50;
glUniform1f(OBJ_SCALE, tile_size);
m_projection.to_uniform(OBJ_PROJECTION);
m_tile_obj.bindBuffers();
glEnableVertexAttribArray(0);
@ -232,11 +230,13 @@ void Client::draw_map()
{
if (m_map.tile_present(x, y))
{
refptr<HexTile> tile = m_map.get_tile(x, y);
float cx = tile->get_x();
float cy = tile->get_y();
m_modelview.push();
float cx = m_map.get_tile(x, y)->get_x();
float cy = m_map.get_tile(x, y)->get_y();
m_modelview.translate(cx, cy, 0);
m_modelview.to_uniform(OBJ_MODELVIEW);
glUniform1f(OBJ_SCALE, tile->get_size());
for (map<string, WFObj::Material>::iterator it =
m_tile_obj.getMaterials().begin();
it != m_tile_obj.getMaterials().end();