decrease player hover when not above tile (just on client for now)
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@@ -219,6 +219,15 @@ void Client::update(double elapsed_time)
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}
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}
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/* decrease player hover when not over a tile */
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if (m_map.get_tile_at(m_players[current_player]->x,
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m_players[current_player]->y).isNull())
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{
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m_players[current_player]->hover -= elapsed_time / 10;
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if (m_players[current_player]->hover < 0)
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m_players[current_player]->hover = 0;
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}
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// Send an update to the server if something has changed
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if((m_players[current_player]->w_pressed != w_pressed) ||
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(m_players[current_player]->a_pressed != a_pressed) ||
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