decrease player hover when not above tile (just on client for now)
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4a40b403d9
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8f29d08fe9
@ -219,6 +219,15 @@ void Client::update(double elapsed_time)
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}
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}
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/* decrease player hover when not over a tile */
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if (m_map.get_tile_at(m_players[current_player]->x,
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m_players[current_player]->y).isNull())
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{
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m_players[current_player]->hover -= elapsed_time / 10;
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if (m_players[current_player]->hover < 0)
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m_players[current_player]->hover = 0;
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}
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// Send an update to the server if something has changed
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if((m_players[current_player]->w_pressed != w_pressed) ||
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(m_players[current_player]->a_pressed != a_pressed) ||
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@ -3,6 +3,15 @@
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using namespace std;
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/*
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* The center of the tile at m_grid[i][j] is (x, y) where
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* x = j * m_span_x + m_offset_x
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* y = (i + ((j & 1) ? 0.5 : 0.0) * m_tile_size + m_offset_y
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*
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* The rectangular bounding box for a hex tile centered at (x, y)
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* are ((x - HEX_WIDTH_TO_HEIGHT * m_tile_size / 2, y - m_tile_size / 2),
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* (x + HEX_WIDTH_TO_HEIGHT * m_tile_size / 2, y + m_tile_size / 2))
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*/
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Map::Map(int width, int height, float tile_size)
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{
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m_width = width;
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@ -10,13 +19,13 @@ Map::Map(int width, int height, float tile_size)
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m_tile_size = tile_size;
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/* construction of default map */
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float span_x = HEX_WIDTH_TO_HEIGHT * 0.75 * tile_size;
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float offset_x = -span_x * (width / 2.0);
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float offset_y = -tile_size * (height / 2.0);
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m_span_x = HEX_WIDTH_TO_HEIGHT * 0.75 * tile_size;
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m_offset_x = -m_span_x * (width / 2.0);
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m_offset_y = -tile_size * (height / 2.0);
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HexTile outer_out(0, 0, 0.85 * span_x * width);
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HexTile outer_in(0, 0, 0.5 * span_x * width);
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HexTile inner_out(0, 0, 0.30 * span_x * width);
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HexTile outer_out(0, 0, 0.85 * m_span_x * width);
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HexTile outer_in(0, 0, 0.5 * m_span_x * width);
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HexTile inner_out(0, 0, 0.30 * m_span_x * width);
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for (int i = 0; i < height; i++)
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{
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@ -24,13 +33,14 @@ Map::Map(int width, int height, float tile_size)
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for (int j = 0; j < width; j++)
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{
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refptr<HexTile> ht;
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float x = j * span_x + offset_x;
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float y = (i + ((j & 1) ? 0.5 : 0.0)) * tile_size + offset_y;
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float x = j * m_span_x + m_offset_x;
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float y = (i + ((j & 1) ? 0.5 : 0.0)) * tile_size + m_offset_y;
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if (inner_out.point_within(y, x)
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|| (outer_out.point_within(y, x)
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&& !outer_in.point_within(y, x)))
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{
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refptr<HexTile> get_tile_at(float x, float y);
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ht = new HexTile(x, y, tile_size);
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}
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@ -38,3 +48,28 @@ Map::Map(int width, int height, float tile_size)
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}
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}
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}
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/*
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* Given a point (x, y) return the HexTile, if any, that the point is on.
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* A NULL refptr is returned if the point is not on any tile.
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*/
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refptr<HexTile> Map::get_tile_at(float x, float y)
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{
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int i_base = (int) ((y - m_offset_y) / m_tile_size);
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int j_base = (int) ((x - m_offset_x) / m_span_x);
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for (int i_offset = 0; i_offset <= 1; i_offset++)
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{
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for (int j_offset = 0; j_offset <= 1; j_offset++)
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{
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int i = i_base + i_offset;
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int j = j_base + j_offset;
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if (i >= 0 && i < m_height && j >= 0 && j < m_width)
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{
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if (!m_grid[i][j].isNull())
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if (m_grid[i][j]->point_within(x, y))
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return m_grid[i][j];
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}
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}
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}
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return NULL;
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}
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@ -11,12 +11,16 @@ class Map
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Map(int width=21, int height=21, float tile_size=50);
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bool tile_present(int x, int y) { return !m_grid[y][x].isNull(); }
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refptr<HexTile> get_tile(int x, int y) { return m_grid[y][x]; }
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refptr<HexTile> get_tile_at(float x, float y);
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int get_width() { return m_width; }
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int get_height() { return m_height; }
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protected:
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int m_width;
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int m_height;
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float m_tile_size;
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float m_span_x;
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float m_offset_x;
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float m_offset_y;
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std::vector< std::vector< refptr< HexTile > > > m_grid;
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};
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