add simple fixed-functionality OpenGL demo to client for now
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@ -1,5 +1,6 @@
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#include "Client.h"
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#include <SFML/OpenGL.hpp>
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Client::Client(bool fullscreen)
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{
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@ -10,6 +11,7 @@ Client::Client(bool fullscreen)
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? sf::Style::Fullscreen
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: sf::Style::Resize | sf::Style::Close;
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m_window = new sf::Window(mode, "Treacherous Terrain", style);
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resize_window(m_window->getSize().x, m_window->getSize().y);
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}
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void Client::run()
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@ -19,14 +21,59 @@ void Client::run()
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sf::Event event;
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while (m_window->pollEvent(event))
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{
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if (event.type == sf::Event::Closed)
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m_window->close();
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if ( (event.type == sf::Event::KeyPressed)
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&& (event.key.code == sf::Keyboard::Escape) )
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switch (event.type)
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{
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case sf::Event::Closed:
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m_window->close();
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break;
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case sf::Event::KeyPressed:
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switch (event.key.code)
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{
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case sf::Keyboard::Escape:
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m_window->close();
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break;
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default:
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break;
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}
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break;
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case sf::Event::Resized:
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resize_window(event.size.width, event.size.height);
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break;
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default:
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break;
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}
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}
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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/* simple fixed-functionality drawing demo for now */
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glPushMatrix();
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glRotatef(m_clock.getElapsedTime().asSeconds() * 180.0f, 0, 0, 1);
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glBegin(GL_QUADS);
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glColor3f(1, 0.6, 0.1);
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glVertex2f(1, 1);
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glColor3f(0, 0, 1);
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glVertex2f(-1, 1);
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glColor3f(1, 0, 0);
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glVertex2f(-1, -1);
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glColor3f(0, 1, 0);
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glVertex2f(1, -1);
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glEnd();
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glPopMatrix();
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m_window->display();
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}
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}
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void Client::initgl()
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{
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glShadeModel(GL_SMOOTH);
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glDisable(GL_LIGHTING);
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}
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void Client::resize_window(int width, int height)
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{
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glViewport(0, 0, width, height);
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float aspect = (float)width / (float)height;
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glOrtho(-1.2 * aspect, 1.2 * aspect, -1.2, 1.2, 1, -1);
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}
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@ -11,7 +11,10 @@ class Client
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Client(bool fullscreen);
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void run();
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protected:
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void initgl();
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void resize_window(int width, int height);
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refptr<sf::Window> m_window;
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sf::Clock m_clock;
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};
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#endif
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