Implemented Player deaths
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7dd1b1f66f
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@@ -17,5 +17,5 @@ Player::Player()
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m_client = NULL;
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m_shot = NULL;
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m_shot_allowed = true;
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m_is_dead = false;
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}
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@@ -25,6 +25,7 @@ class Player
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Client_t* m_client;
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bool m_shot_allowed;
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refptr<Shot> m_shot;
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bool m_is_dead;
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Player();
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};
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