move some parameters into GameParams.h
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412b84e268
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@ -7,6 +7,7 @@
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#include "Client.h"
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#include "Client.h"
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#include "ccfs.h"
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#include "ccfs.h"
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#include "HexTile.h"
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#include "HexTile.h"
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#include "GameParams.h"
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using namespace std;
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using namespace std;
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@ -7,14 +7,10 @@
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#include <math.h>
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#include <math.h>
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#include "Client.h"
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#include "Client.h"
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#include "Types.h"
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#include "Types.h"
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#include "GameParams.h"
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using namespace std;
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using namespace std;
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/* TODO: this should be moved to common somewhere */
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#define MAX_SHOT_DISTANCE 250.0
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#define SHOT_EXPAND_SPEED 75.0
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#define DEFAULT_PORT 59243
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Client::Client(const string & exe_path)
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Client::Client(const string & exe_path)
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{
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{
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m_client_has_focus = true;
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m_client_has_focus = true;
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@ -17,8 +17,6 @@
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#include "Network.h"
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#include "Network.h"
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#include <SFGUI/SFGUI.hpp>
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#include <SFGUI/SFGUI.hpp>
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#define SHOT_RING_WIDTH 10.0f
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enum
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enum
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{
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{
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MAIN_MENU_NONE,
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MAIN_MENU_NONE,
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9
src/common/GameParams.h
Normal file
9
src/common/GameParams.h
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@ -0,0 +1,9 @@
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#ifndef GAMEPARAMS_H
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#define GAMEPARAMS_H
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#define DEFAULT_PORT 59243
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#define MAX_SHOT_DISTANCE 250.0
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#define SHOT_EXPAND_SPEED 75.0
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#define SHOT_RING_WIDTH 10.0f
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#endif
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@ -1,10 +1,11 @@
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#include <getopt.h>
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#include <getopt.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include "Server.h"
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#include "Server.h"
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#include "GameParams.h"
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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int port = 59243;
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int port = DEFAULT_PORT;
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for (;;)
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for (;;)
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{
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{
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static struct option long_options[] = {
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static struct option long_options[] = {
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