initialize GLEW from Client

This commit is contained in:
Josh Holtrop 2012-09-02 22:28:06 -04:00
parent a6df74a757
commit be56fd0aa5

View File

@ -1,10 +1,14 @@
#include <math.h>
#include <GL/glew.h>
#include <SFML/OpenGL.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include "Client.h"
#include <stdio.h>
#include <iostream>
using namespace std;
Client::Client(bool fullscreen)
{
@ -15,6 +19,11 @@ Client::Client(bool fullscreen)
? sf::Style::Fullscreen
: sf::Style::Resize | sf::Style::Close;
m_window = new sf::Window(mode, "Treacherous Terrain", style);
GLenum err = glewInit();
if (err != GLEW_OK)
{
cerr << "GLEW Initialization error: " << glewGetErrorString(err) << endl;
}
initgl();
resize_window(m_window->getSize().x, m_window->getSize().y);
m_player = new Player();