From c7af7f8f2f38662bbd307b790924fb1bc467854c Mon Sep 17 00:00:00 2001 From: Josh Holtrop Date: Sat, 15 Sep 2012 08:43:59 -0400 Subject: [PATCH] rename shaders --- assets/fs/shaders/{obj_f.glsl => obj.f.glsl} | 0 assets/fs/shaders/{obj_v.glsl => obj.v.glsl} | 0 assets/fs/shaders/{obj_tex_f.glsl => obj_tex.f.glsl} | 0 assets/fs/shaders/{obj_tex_v.glsl => obj_tex.v.glsl} | 0 src/client/Client-gl.cc | 4 ++-- 5 files changed, 2 insertions(+), 2 deletions(-) rename assets/fs/shaders/{obj_f.glsl => obj.f.glsl} (100%) rename assets/fs/shaders/{obj_v.glsl => obj.v.glsl} (100%) rename assets/fs/shaders/{obj_tex_f.glsl => obj_tex.f.glsl} (100%) rename assets/fs/shaders/{obj_tex_v.glsl => obj_tex.v.glsl} (100%) diff --git a/assets/fs/shaders/obj_f.glsl b/assets/fs/shaders/obj.f.glsl similarity index 100% rename from assets/fs/shaders/obj_f.glsl rename to assets/fs/shaders/obj.f.glsl diff --git a/assets/fs/shaders/obj_v.glsl b/assets/fs/shaders/obj.v.glsl similarity index 100% rename from assets/fs/shaders/obj_v.glsl rename to assets/fs/shaders/obj.v.glsl diff --git a/assets/fs/shaders/obj_tex_f.glsl b/assets/fs/shaders/obj_tex.f.glsl similarity index 100% rename from assets/fs/shaders/obj_tex_f.glsl rename to assets/fs/shaders/obj_tex.f.glsl diff --git a/assets/fs/shaders/obj_tex_v.glsl b/assets/fs/shaders/obj_tex.v.glsl similarity index 100% rename from assets/fs/shaders/obj_tex_v.glsl rename to assets/fs/shaders/obj_tex.v.glsl diff --git a/src/client/Client-gl.cc b/src/client/Client-gl.cc index c7274f2..d49452d 100644 --- a/src/client/Client-gl.cc +++ b/src/client/Client-gl.cc @@ -95,8 +95,8 @@ bool Client::initgl() {1, "normal"}, {0, NULL} }; - const char *v_source = (const char *) CFS.get_file("shaders/obj_v.glsl", NULL); - const char *f_source = (const char *) CFS.get_file("shaders/obj_f.glsl", NULL); + const char *v_source = (const char *) CFS.get_file("shaders/obj.v.glsl", NULL); + const char *f_source = (const char *) CFS.get_file("shaders/obj.f.glsl", NULL); if (v_source == NULL || f_source == NULL) { cerr << "Error loading shader sources" << endl;