make GLMatrix::to_uniform() const
This commit is contained in:
parent
932b0b55f6
commit
ca50407d90
@ -192,7 +192,7 @@ void GLMatrix::ortho(GLfloat left, GLfloat right,
|
|||||||
multiply(mult);
|
multiply(mult);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLMatrix::to_uniform(GLint uniform)
|
void GLMatrix::to_uniform(GLint uniform) const
|
||||||
{
|
{
|
||||||
glUniformMatrix4fv(uniform, 1, GL_FALSE, &m_mat[0][0]);
|
glUniformMatrix4fv(uniform, 1, GL_FALSE, &m_mat[0][0]);
|
||||||
}
|
}
|
||||||
|
@ -31,7 +31,7 @@ class GLMatrix
|
|||||||
void ortho(GLfloat left, GLfloat right,
|
void ortho(GLfloat left, GLfloat right,
|
||||||
GLfloat bottom, GLfloat top,
|
GLfloat bottom, GLfloat top,
|
||||||
GLfloat z_near, GLfloat z_far);
|
GLfloat z_near, GLfloat z_far);
|
||||||
void to_uniform(GLint uniform);
|
void to_uniform(GLint uniform) const;
|
||||||
|
|
||||||
void push();
|
void push();
|
||||||
void pop();
|
void pop();
|
||||||
|
Loading…
x
Reference in New Issue
Block a user