diff --git a/src/common/Shot.cc b/src/common/Shot.cc index 5aac8df..e437175 100644 --- a/src/common/Shot.cc +++ b/src/common/Shot.cc @@ -12,7 +12,7 @@ using namespace sf; /* GRAVITY can really be any arbitrary value that makes the shot's speed * feel right. Increasing the gravity will decrease the amount of time * it takes the shot to hit its target. */ -#define GRAVITY 100 +#define GRAVITY 150 #define SHOT_ANGLE 30 diff --git a/src/server/Server.cc b/src/server/Server.cc index aab814e..447da9a 100644 --- a/src/server/Server.cc +++ b/src/server/Server.cc @@ -44,7 +44,7 @@ void Server::run( void ) void Server::update( double elapsed_time ) { static Player player_prev; - const double move_speed = 75.0; + const double move_speed = 50.0; sf::Packet server_packet; sf::Uint8 tmp_player_client;