pass antialias level and compatibility context flags to Client
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305fa696f6
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@ -10,7 +10,8 @@
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using namespace std;
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Client::Client(bool fullscreen)
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Client::Client(bool fullscreen, bool compatibility_context,
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unsigned int antialias_level)
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{
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sf::VideoMode mode = fullscreen
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? sf::VideoMode::getDesktopMode()
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@ -18,7 +19,11 @@ Client::Client(bool fullscreen)
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long style = fullscreen
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? sf::Style::Fullscreen
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: sf::Style::Resize | sf::Style::Close;
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m_window = new sf::Window(mode, "Treacherous Terrain", style);
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const unsigned int opengl_major = compatibility_context ? 2 : 4;
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const unsigned int opengl_minor = 0u;
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sf::ContextSettings cs = sf::ContextSettings(0, 0, antialias_level,
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opengl_major, opengl_minor);
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m_window = new sf::Window(mode, "Treacherous Terrain", style, cs);
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GLenum err = glewInit();
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if (err != GLEW_OK)
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{
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@ -10,7 +10,8 @@
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class Client
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{
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public:
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Client(bool fullscreen);
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Client(bool fullscreen, bool compatibility_context,
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unsigned int antialias_level);
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void run();
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protected:
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void initgl();
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@ -34,7 +34,7 @@ int main(int argc, char *argv[])
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}
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}
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Client client(fullscreen);
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Client client(fullscreen, compatibility_context, antialias_level);
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client.run();
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