Corrected spacing
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57fe48887d
commit
dabca714c9
@ -1,4 +1,3 @@
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#include <math.h>
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#include "Client.h"
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#include "Types.h"
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@ -85,7 +84,7 @@ void Client::update(double elapsed_time)
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m_net_client->Receive();
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client_packet.clear();
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// Handle all received data (only really want the latest)
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// Handle all received data (only really want the latest)
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while(m_net_client->getData(client_packet))
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{
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// Update player position as calculated from the server.
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@ -105,28 +104,28 @@ void Client::update(double elapsed_time)
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sf::Uint8 d_pressed = KEY_NOT_PRESSED;
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sf::Int32 rel_mouse_movement = 0;
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// This is a fix so that the mouse will not move outside the window and
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// This is a fix so that the mouse will not move outside the window and
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// cause the user to click on another program.
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// Note: Does not work well with fast movement.
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if(client_has_focus)
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{
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::A))
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{
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a_pressed = KEY_PRESSED;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::D))
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{
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d_pressed = KEY_PRESSED;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::W))
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{
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w_pressed = KEY_PRESSED;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::S))
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{
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s_pressed = KEY_PRESSED;
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}
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rel_mouse_movement = sf::Mouse::getPosition(*m_window).x - m_width / 2;
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::A))
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{
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a_pressed = KEY_PRESSED;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::D))
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{
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d_pressed = KEY_PRESSED;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::W))
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{
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w_pressed = KEY_PRESSED;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::S))
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{
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s_pressed = KEY_PRESSED;
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}
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rel_mouse_movement = sf::Mouse::getPosition(*m_window).x - m_width / 2;
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sf::Mouse::setPosition(sf::Vector2i(m_width / 2, m_height / 2), *m_window);
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}
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@ -47,7 +47,7 @@ void Server::update( double elapsed_time )
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static sf::Int32 rel_mouse_movement = 0;
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m_net_server->Receive();
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// Handle all received data (only really want the latest)
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// Handle all received data (only really want the latest)
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while(m_net_server->getData(server_packet))
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{
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server_packet >> w_pressed;
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