diff --git a/src/client/Client.cc b/src/client/Client.cc index ed29fa9..08c5608 100644 --- a/src/client/Client.cc +++ b/src/client/Client.cc @@ -13,30 +13,29 @@ using namespace std; /* TODO: this should be moved to common somewhere */ #define MAX_SHOT_DISTANCE 250.0 #define SHOT_EXPAND_SPEED 75.0 +#define DEFAULT_PORT 59243 Client::Client(const string & exe_path) { - connect(59243, "127.0.0.1"); // Just connect to local host for now - testing m_client_has_focus = true; - m_players.clear(); - m_current_player = 0; - m_left_button_pressed = false; - m_drawing_shot = false; - m_shot_fired = false; m_exe_path = exe_path; m_server_pid = 0; } Client::~Client() { - disconnect(); - m_players.clear(); } void Client::connect(int port, const char *host) { m_net_client = new Network(); m_net_client->Create(port, host); + m_players.clear(); + m_current_player = 0; + m_left_button_pressed = false; + m_drawing_shot = false; + m_shot_fired = false; + m_map = Map(); } void Client::disconnect() @@ -111,8 +110,10 @@ void Client::run(bool fullscreen, int width, int height, std::string pname) { case MAIN_MENU_SINGLE: start_server(); + connect(DEFAULT_PORT, "127.0.0.1"); run_client(); stop_server(); + disconnect(); break; case MAIN_MENU_EXIT: in_game = false;