add GLProgram class

This commit is contained in:
Josh Holtrop 2012-09-03 00:29:05 -04:00
parent 378c13c869
commit ed3b5fa454
2 changed files with 86 additions and 0 deletions

60
src/client/GLProgram.cc Normal file
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#include "GLProgram.h"
#include <iostream>
using namespace std;
GLProgram::GLProgram()
{
m_id = 0;
}
GLProgram::~GLProgram()
{
if (m_id > 0)
{
glDeleteProgram(m_id);
}
}
bool GLProgram::create(const char *v_source, const char *f_source,
GLProgram::AttributeBinding *bindings)
{
if (!m_v_shader.create(GL_VERTEX_SHADER, v_source))
return false;
if (!m_f_shader.create(GL_FRAGMENT_SHADER, f_source))
return false;
m_id = glCreateProgram();
if (m_id <= 0)
return false;
glAttachShader(m_id, m_v_shader.get_id());
glAttachShader(m_id, m_f_shader.get_id());
if (bindings != NULL)
{
for (int i = 0; bindings[i].name != NULL; i++)
{
glBindAttribLocation(m_id, bindings[i].index, bindings[i].name);
}
}
glLinkProgram(m_id);
GLint link_status;
glGetProgramiv(m_id, GL_LINK_STATUS, &link_status);
if (link_status != GL_TRUE)
{
GLint log_length;
glGetProgramiv(m_id, GL_INFO_LOG_LENGTH, &log_length);
if (log_length > 0)
{
char *log = new char[log_length];
glGetProgramInfoLog(m_id, log_length, &log_length, log);
cerr << "Program log:" << endl << log << endl;
delete[] log;
}
return false;
}
return true;
}

26
src/client/GLProgram.h Normal file
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#ifndef GLPROGRAM_H
#define GLPROGRAM_H
#include "GLShader.h"
class GLProgram
{
public:
typedef struct
{
GLuint index;
const char *name;
} AttributeBinding;
GLProgram();
~GLProgram();
bool create(const char *v_source, const char *f_source,
AttributeBinding *bindings = NULL);
GLuint get_id() { return m_id; }
protected:
GLuint m_id;
GLShader m_v_shader;
GLShader m_f_shader;
};
#endif