diff --git a/src/client/Client.cc b/src/client/Client.cc index f01f183..6403bdf 100755 --- a/src/client/Client.cc +++ b/src/client/Client.cc @@ -56,9 +56,9 @@ void Client::run() glPushMatrix(); double dir_x = cos(m_player->direction); double dir_y = sin(m_player->direction); - glTranslatef(dir_x * 100, dir_y * 100, 0); - glRotatef(-m_player->direction * 180.0 / M_PI, 0, 0, 1); - glTranslatef(-m_player->x, -m_player->y, -100); + gluLookAt(m_player->x - dir_x * 100, m_player->y - dir_y * 100, 150, + m_player->x, m_player->y, 100, + 0, 0, 1); draw_players(); draw_map(); @@ -74,7 +74,7 @@ void Client::initgl() glShadeModel(GL_SMOOTH); glDisable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); - glPolygonOffset(0, -1); + glPolygonOffset(0, -2); } void Client::resize_window(int width, int height) @@ -86,7 +86,6 @@ void Client::resize_window(int width, int height) gluPerspective(60.0f, aspect, 0.01, 5000.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - glRotatef(-70, 1, 0, 0); } void Client::draw_players() @@ -132,7 +131,7 @@ void Client::draw_players() for (int j = 0; j < 4; j++) { const float * vertex = &vertices[quads[i][j]][0]; - glVertex3f(vertex[0] * 10, vertex[1] * 20, vertex[2] * 6); + glVertex3f(vertex[0] * 20, vertex[1] * 10, vertex[2] * 6); } glEnd(); }