Connection disconnects now working
This commit is contained in:
1 parent
f173281614
commit
efe25fe610
8 files changed
+291
-105
No files matched your search
+122
-21
@@ -33,6 +33,7 @@ void Network::Create(sf::Uint16 port, sf::IpAddress address )
|
||||
{
|
||||
tmpclient.addr = address;
|
||||
tmpclient.port = port;
|
||||
tmpclient.disconnect = DISCONNECTED;
|
||||
numclients = addClients(&tmpclient, ¤t_client);
|
||||
|
||||
net_socket.bind( sf::Socket::AnyPort );
|
||||
@@ -48,10 +49,11 @@ void Network::Create(sf::Uint16 port, sf::IpAddress address )
|
||||
void Network::Destroy( void )
|
||||
{
|
||||
/* Clean and exit */
|
||||
Reset();
|
||||
net_socket.unbind();
|
||||
}
|
||||
|
||||
bool Network::getData(sf::Packet& p)
|
||||
bool Network::getData(sf::Packet& p, sf::Uint8* sending_client)
|
||||
{
|
||||
bool rtn = false;
|
||||
sf::Uint16 curcl;
|
||||
@@ -64,6 +66,10 @@ bool Network::getData(sf::Packet& p)
|
||||
{
|
||||
p = clients[curcl].receive.front();
|
||||
clients[curcl].receive.pop();
|
||||
if(sending_client != NULL)
|
||||
{
|
||||
*sending_client = curcl;
|
||||
}
|
||||
rtn = true;
|
||||
break;
|
||||
}
|
||||
@@ -75,26 +81,33 @@ bool Network::getData(sf::Packet& p)
|
||||
|
||||
bool Network::queueTransmitMessage(Network_Messages_T msg_type , sf::Packet p, Client_t * dest)
|
||||
{
|
||||
sf::Packet packet;
|
||||
sf::Uint8 type = (sf::Uint8)msg_type;
|
||||
sf::Uint32 uid = UNIQUE_ID;
|
||||
sf::Uint32 msg_id = getUniqueMessageId();
|
||||
Transmit_Message_t* message = new Transmit_Message_t();
|
||||
bool added_message_to_queue = false;
|
||||
// Only queue a message if there are clients to receive it
|
||||
if(numclients > 0)
|
||||
{
|
||||
sf::Packet packet;
|
||||
sf::Uint8 type = (sf::Uint8)msg_type;
|
||||
sf::Uint32 uid = UNIQUE_ID;
|
||||
sf::Uint32 msg_id = getUniqueMessageId();
|
||||
Transmit_Message_t* message = new Transmit_Message_t();
|
||||
|
||||
// Add this to the list of packets expecting a response
|
||||
packet << uid;
|
||||
packet << type;
|
||||
packet << msg_id;
|
||||
packet.append(p.getData(), p.getDataSize());
|
||||
// Add this to the list of packets expecting a response
|
||||
packet << uid;
|
||||
packet << type;
|
||||
packet << msg_id;
|
||||
packet.append(p.getData(), p.getDataSize());
|
||||
|
||||
message->msg_type = msg_type;
|
||||
message->Data = packet;
|
||||
message->TimeStarted = 0.0;
|
||||
message->dest = dest;
|
||||
message->msg_type = msg_type;
|
||||
message->Data = packet;
|
||||
message->TimeStarted = 0.0;
|
||||
message->dest = dest;
|
||||
|
||||
transmit_queue[msg_id] = message;
|
||||
transmit_queue[msg_id] = message;
|
||||
|
||||
return true;
|
||||
added_message_to_queue = true;
|
||||
}
|
||||
|
||||
return added_message_to_queue;
|
||||
}
|
||||
|
||||
bool Network::sendData(sf::Packet& p, bool guaranteed)
|
||||
@@ -131,6 +144,8 @@ int Network::addClients(Client_t *client, sf::Uint16 *curcl)
|
||||
{
|
||||
clients[i].addr = client->addr;
|
||||
clients[i].port = client->port;
|
||||
// Set that a client is now connected
|
||||
clients[i].disconnect = CONNECTED;
|
||||
*curcl = i;
|
||||
i++;
|
||||
}
|
||||
@@ -202,6 +217,11 @@ void Network::Receive()
|
||||
if(MAX_NUM_CLIENTS > client_id)
|
||||
{
|
||||
clients[client_id].ping = Timer::GetTimeDouble() - transmit_queue[msg_id]->TimeStarted;
|
||||
|
||||
// Need to also register that a ping message was received.
|
||||
transmit_queue[msg_id]->Responses[&clients[client_id]] = Timer::GetTimeDouble();
|
||||
// Received a response, so reset send attempts.
|
||||
clients[client_id].num_send_attempts = 0u;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -212,6 +232,9 @@ void Network::Receive()
|
||||
if(MAX_NUM_CLIENTS > client_id)
|
||||
{
|
||||
transmit_queue[msg_id]->Responses[&clients[client_id]] = Timer::GetTimeDouble();
|
||||
|
||||
// Received a response, so reset send attempts.
|
||||
clients[client_id].num_send_attempts = 0u;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -262,16 +285,31 @@ void Network::Transmit()
|
||||
// Broadcast the mesages to all clients
|
||||
sf::Uint32 msg_id = 0;
|
||||
static double ping_timer = Timer::GetTimeDouble();
|
||||
double current_time = Timer::GetTimeDouble();
|
||||
|
||||
// Once per second, send ping messages ( just for fun )
|
||||
if((Timer::GetTimeDouble() - ping_timer) > 1000.0)
|
||||
// Every five seconds, send ping messages
|
||||
// Note this time must be longer than the combined
|
||||
// timeout and retry count, otherwise a client will never
|
||||
// be removed.
|
||||
if((current_time - ping_timer) > 1.0)
|
||||
{
|
||||
ping_timer = Timer::GetTimeDouble();
|
||||
ping_timer = current_time;
|
||||
sf::Packet response;
|
||||
response.clear();
|
||||
queueTransmitMessage(NETWORK_PING, response);
|
||||
}
|
||||
|
||||
// Set any clients waiting to be removed to the
|
||||
// do removal state. This will get changed in the
|
||||
// Transmit loop below if there are any pending messages
|
||||
for(int client_ndx = 0; client_ndx < MAX_NUM_CLIENTS; client_ndx++)
|
||||
{
|
||||
if(clients[client_ndx].disconnect == WAIT_DISCONNECT)
|
||||
{
|
||||
clients[client_ndx].disconnect = DO_DISCONNECT;
|
||||
}
|
||||
}
|
||||
|
||||
// Send any pending messages
|
||||
while(transmit_queue.find(msg_id) != transmit_queue.end())
|
||||
{
|
||||
@@ -306,7 +344,7 @@ void Network::Transmit()
|
||||
for ( std::map<Client_t*, double>::iterator iter = message->ClientTimeSent.begin(); iter != message->ClientTimeSent.end(); ++iter )
|
||||
{
|
||||
// Determine if enough time has elapsed to try and re-send
|
||||
if((curTime - iter->second) >= 0.5)
|
||||
if((curTime - iter->second) >= NETWORK_TIMEOUT)
|
||||
{
|
||||
// Determine if a response was already received from this client
|
||||
if(message->Responses.find(iter->first) == message->Responses.end())
|
||||
@@ -314,8 +352,26 @@ void Network::Transmit()
|
||||
// Resend the message to the client
|
||||
net_socket.send(message->Data, iter->first->addr, iter->first->port);
|
||||
message->ClientTimeSent[iter->first] = curTime;
|
||||
|
||||
// Keep track of the number of attempts
|
||||
// if the number of attempts is exceeded, fake a receive message
|
||||
// and set a timeout disconnect state
|
||||
iter->first->num_send_attempts++;
|
||||
if(MAX_NUM_SEND_ATTEMPTS < iter->first->num_send_attempts)
|
||||
{
|
||||
// Fake a receive message so that it will complete and be removed from the queue
|
||||
message->Responses[iter->first] = Timer::GetTimeDouble();
|
||||
iter->first->disconnect = TIMEOUT_DISCONNECT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// There are still pending messages for this client
|
||||
// Move back to wait state.
|
||||
if(iter->first->disconnect == DO_DISCONNECT)
|
||||
{
|
||||
iter->first->disconnect = WAIT_DISCONNECT;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -356,6 +412,28 @@ void Network::Transmit()
|
||||
}
|
||||
msg_id++;
|
||||
}
|
||||
|
||||
// Any clients that still have the disconnect action
|
||||
// are now safe to remove (i.e. no longer have pending messages)
|
||||
for(int client_ndx = 0; client_ndx < MAX_NUM_CLIENTS; client_ndx++)
|
||||
{
|
||||
if(clients[client_ndx].disconnect == DO_DISCONNECT)
|
||||
{
|
||||
// Reset all client information.
|
||||
clients[client_ndx].addr = sf::IpAddress();
|
||||
clients[client_ndx].port = 0;
|
||||
clients[client_ndx].disconnect = DISCONNECTED;
|
||||
while(!clients[client_ndx].receive.empty())
|
||||
{
|
||||
clients[client_ndx].receive.pop();
|
||||
}
|
||||
// Decrement the number of connected clients.
|
||||
if(numclients > 0)
|
||||
{
|
||||
numclients--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int Network::getNumConnected( void )
|
||||
@@ -370,6 +448,7 @@ void Network::Reset()
|
||||
{
|
||||
clients[i].addr = sf::IpAddress();
|
||||
clients[i].port = 0;
|
||||
clients[i].disconnect = DISCONNECTED;
|
||||
while(!clients[i].receive.empty())
|
||||
{
|
||||
clients[i].receive.pop();
|
||||
@@ -393,6 +472,28 @@ bool Network::pendingMessages()
|
||||
return (transmit_queue.size() > 0);
|
||||
}
|
||||
|
||||
sf::Uint16 Network::getLocalPort()
|
||||
{
|
||||
return net_socket.getLocalPort();
|
||||
}
|
||||
|
||||
void Network::disconnectClient(Client_t* player_client)
|
||||
{
|
||||
clients[findClient(player_client)].disconnect = WAIT_DISCONNECT;
|
||||
}
|
||||
|
||||
Client_t* Network::getClient( sf::Uint8 client_ndx )
|
||||
{
|
||||
Client_t* tmp_client = NULL;
|
||||
if(client_ndx < MAX_NUM_CLIENTS)
|
||||
{
|
||||
tmp_client = &clients[client_ndx];
|
||||
}
|
||||
return tmp_client;
|
||||
}
|
||||
|
||||
|
||||
|
||||
sf::Packet& operator <<(sf::Packet& Packet, const Network_Messages_T& NMT)
|
||||
{
|
||||
sf::Uint8 net_msg_t = (sf::Uint8)NMT;
|
||||
|
||||
+20
-8
@@ -14,10 +14,10 @@
|
||||
#define UNIQUE_ID 0xDEADBEEF
|
||||
#define RECEIVE_BUFFER_SIZE 1024
|
||||
|
||||
// In milliseconds
|
||||
#define NETWORK_TIMEOUT 5000
|
||||
|
||||
// In seconds
|
||||
#define NETWORK_TIMEOUT 1
|
||||
|
||||
#define MAX_NUM_SEND_ATTEMPTS 3
|
||||
|
||||
// The bit indicating if the message requires a response
|
||||
#define MSG_REQUIRES_RESPONSE_BIT ((sf::Uint16)1 << 15)
|
||||
@@ -35,11 +35,20 @@ typedef enum{
|
||||
NETWORK_GUARANTEED
|
||||
}Network_Messages_T;
|
||||
|
||||
typedef enum{
|
||||
DISCONNECTED,
|
||||
CONNECTED,
|
||||
TIMEOUT_DISCONNECT,
|
||||
WAIT_DISCONNECT,
|
||||
DO_DISCONNECT
|
||||
}Disconnect_States_t;
|
||||
|
||||
typedef struct{
|
||||
sf::IpAddress addr;
|
||||
unsigned short port;
|
||||
double ping;
|
||||
Disconnect_States_t disconnect;
|
||||
sf::Uint8 num_send_attempts;
|
||||
std::queue<sf::Packet> receive;
|
||||
}Client_t;
|
||||
|
||||
@@ -72,22 +81,25 @@ class Network{
|
||||
static std::map<sf::Uint32, Transmit_Message_t*> transmit_queue;
|
||||
static char rxbuff[RECEIVE_BUFFER_SIZE];
|
||||
static sf::Clock message_timer;
|
||||
static sf::Uint32 getUniqueMessageId( void );
|
||||
static sf::Uint32 getUniqueMessageId();
|
||||
static int addClients(Client_t *client, sf::Uint16 *curcl);
|
||||
static int findClient(Client_t *client);
|
||||
static bool queueTransmitMessage(Network_Messages_T msg_type , sf::Packet p, Client_t * dest = NULL);
|
||||
static Client_t clients[MAX_NUM_CLIENTS];
|
||||
|
||||
public:
|
||||
static Client_t clients[MAX_NUM_CLIENTS];
|
||||
static void Create( sf::Uint16 port, sf::IpAddress address );
|
||||
static void Destroy( void );
|
||||
static bool getData(sf::Packet& p);
|
||||
static void Destroy();
|
||||
static bool getData(sf::Packet& p, sf::Uint8* sending_client = NULL);
|
||||
static bool sendData(sf::Packet& p, bool guaranteed = false);
|
||||
static int getNumConnected( void );
|
||||
static int getNumConnected();
|
||||
static void Transmit();
|
||||
static void Receive();
|
||||
static void Reset();
|
||||
static bool pendingMessages();
|
||||
static sf::Uint16 getLocalPort();
|
||||
static void disconnectClient(Client_t* player_client);
|
||||
static Client_t* getClient( sf::Uint8 client_ndx );
|
||||
};
|
||||
|
||||
sf::Packet& operator <<(sf::Packet& Packet, const Network_Messages_T& NMT);
|
||||
|
||||
@@ -14,4 +14,5 @@ Player::Player()
|
||||
d_pressed = KEY_NOT_PRESSED;
|
||||
rel_mouse_movement = 0;
|
||||
updated = false;
|
||||
m_client = NULL;
|
||||
}
|
||||
@@ -4,6 +4,7 @@
|
||||
#include <string>
|
||||
#include "Types.h"
|
||||
#include "SFML/Config.hpp"
|
||||
#include "Network.h"
|
||||
|
||||
class Player
|
||||
{
|
||||
@@ -19,6 +20,7 @@ class Player
|
||||
sf::Uint8 d_pressed;
|
||||
sf::Int32 rel_mouse_movement;
|
||||
bool updated;
|
||||
Client_t* m_client;
|
||||
|
||||
Player();
|
||||
};
|
||||
|
||||
+4
-5
@@ -13,7 +13,7 @@ void Timer::Init(void)
|
||||
myClock.restart();
|
||||
|
||||
// Set the time keepers to zero
|
||||
myTotalElapsedTime = 0;
|
||||
totalElapsedTime = 0;
|
||||
|
||||
// Reset the game speed
|
||||
gameSpeed = 1.0f;
|
||||
@@ -22,12 +22,11 @@ void Timer::Init(void)
|
||||
void Timer::Update(void)
|
||||
{
|
||||
// Record the time step
|
||||
stepTime = ((myClock.getElapsedTime().asSeconds() / 1000.0f) * gameSpeed);
|
||||
stepTime = (myClock.getElapsedTime().asSeconds() * gameSpeed);
|
||||
myClock.restart();
|
||||
|
||||
// Add the time to the total time
|
||||
myTotalElapsedTime += stepTime;
|
||||
totalElapsedTime = myTotalElapsedTime;
|
||||
totalElapsedTime += stepTime;
|
||||
|
||||
// Calculate the game step
|
||||
curTimeStep = (sf::Uint32)(totalElapsedTime * STEPS_PER_SECOND);
|
||||
@@ -45,7 +44,7 @@ float Timer::GetStepTime(void)
|
||||
|
||||
sf::Uint32 Timer::GetTotalTime(void)
|
||||
{
|
||||
return (sf::Uint32)(totalElapsedTime * 1000.0f);
|
||||
return (sf::Uint32)(totalElapsedTime);
|
||||
}
|
||||
|
||||
double Timer::GetTimeDouble(void)
|
||||
|
||||
@@ -35,9 +35,6 @@ private:
|
||||
// The game speed
|
||||
float gameSpeed;
|
||||
|
||||
// The total elapsed time since the start of the game
|
||||
double myTotalElapsedTime;
|
||||
|
||||
// The total elapsed time since the start of the game
|
||||
static double totalElapsedTime;
|
||||
|
||||
|
||||
Reference in new issue
Block a user