varying vec3 pos_i; const vec4 red = vec4(1, 0, 0, 1); const vec4 yellow = vec4(1, 1, 0, 1); const vec4 green = vec4(0, 1, 0, 1); void main(void) { if (pos_i.x < 0) { gl_FragColor = mix(red, yellow, pos_i.x + 1); } else { gl_FragColor = mix(yellow, green, pos_i.x); } }