#include "Player.h" #include Player::Player() { x = 0.0; y = 0.0; direction = M_PI_2; hover = 1.0; name = ""; w_pressed = KEY_NOT_PRESSED; a_pressed = KEY_NOT_PRESSED; s_pressed = KEY_NOT_PRESSED; d_pressed = KEY_NOT_PRESSED; rel_mouse_movement = 0; updated = false; }