602 lines
22 KiB
C++

#include <math.h>
#include <iostream>
#include GL_INCLUDE_FILE
#include <SFML/OpenGL.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include "Client.h"
#include "ccfs.h"
#include "HexTile.h"
using namespace std;
#define LEN(arr) (sizeof(arr)/sizeof(arr[0]))
#define OPENGL_CONTEXT_MAJOR 3
#define OPENGL_CONTEXT_MINOR 0
#define SKY_DIST 2000
#define NUM_SKY_STEPS 9
#define LAVA_SIZE 100
#define SHOT_RING_WIDTH 10.0f
#define NUM_SHOT_RING_STEPS 24
/* points of a horizontal hexagon 1.0 units high */
static const float overlay_hex_attributes[][3] = {
{0.0, 0.0},
{HEX_WIDTH_TO_HEIGHT / 2.0, 0.0, 0.0},
{HEX_WIDTH_TO_HEIGHT / 4.0, 0.5, 0.0},
{-HEX_WIDTH_TO_HEIGHT / 4.0, 0.5, 0.0},
{-HEX_WIDTH_TO_HEIGHT / 2.0, 0.0, 0.0},
{-HEX_WIDTH_TO_HEIGHT / 4.0, -0.5, 0.0},
{HEX_WIDTH_TO_HEIGHT / 4.0, -0.5, 0.0}
};
static const GLushort overlay_hex_indices[] = {
0, 1, 2, 3, 4, 5, 6, 1
};
static const struct
{
float pos[3];
float tex_coord[2];
} tex_quad_attributes[] = {
{{0.5, 0.5, 0.0}, {1.0, 1.0}},
{{-0.5, 0.5, 0.0}, {0.0, 1.0}},
{{-0.5, -0.5, 0.0}, {0.0, 0.0}},
{{0.5, -0.5, 0.0}, {1.0, 0.0}}
};
static const float quad_attributes[][3] = {
{0.5, 0.5, 0.0},
{-0.5, 0.5, 0.0},
{-0.5, -0.5, 0.0},
{0.5, -0.5, 0.0}
};
static bool load_file(const char *fname, WFObj::Buffer & buff)
{
unsigned int length;
uint8_t *contents = (uint8_t *) CFS.get_file(fname, &length);
if (contents != NULL)
{
buff.data = contents;
buff.length = length;
return true;
}
return false;
}
bool Client::create_window(bool fullscreen, int width, int height)
{
sf::VideoMode mode = fullscreen
? sf::VideoMode::getDesktopMode()
: sf::VideoMode(width, height, 32);
long style = fullscreen
? sf::Style::Fullscreen
: sf::Style::Resize | sf::Style::Close;
sf::ContextSettings cs = sf::ContextSettings(0, 0, 0,
OPENGL_CONTEXT_MAJOR, OPENGL_CONTEXT_MINOR);
m_window = new sf::Window(mode, "Treacherous Terrain", style, cs);
m_window->setMouseCursorVisible(false);
grab_mouse(true);
if (!initgl())
return false;
resize_window(m_window->getSize().x, m_window->getSize().y);
return true;
}
bool Client::initgl()
{
if (gl3wInit())
{
cerr << "Failed to initialize GL3W" << endl;
return false;
}
if (!gl3wIsSupported(3, 0))
{
cerr << "OpenGL 3.0 is not supported!" << endl;
return false;
}
glEnable(GL_DEPTH_TEST);
if (!m_obj_program.create(
CFS.get_file("shaders/obj.v.glsl"),
CFS.get_file("shaders/obj.f.glsl"),
"pos", 0, "normal", 1, NULL,
"ambient", "diffuse", "specular", "shininess",
"projection", "modelview", NULL))
return false;
if (!m_overlay_program.create(
CFS.get_file("shaders/obj.v.glsl"),
CFS.get_file("shaders/overlay.f.glsl"),
"pos", 0, "normal", 1, NULL,
"projection", "modelview", "color", NULL))
return false;
if (!m_overlay_hover_program.create(
CFS.get_file("shaders/obj.v.glsl"),
CFS.get_file("shaders/overlay_hover.f.glsl"),
"pos", 0, "normal", 1, NULL,
"projection", "modelview", NULL))
return false;
if (!m_sky_program.create(
CFS.get_file("shaders/sky.v.glsl"),
CFS.get_file("shaders/sky.f.glsl"),
"pos", 0, "color", 1, NULL,
"projection", "modelview", NULL))
return false;
if (!m_lava_program.create(
CFS.get_file("shaders/lava.v.glsl"),
CFS.get_file("shaders/lava.f.glsl"),
"pos", 0, "tex_coord", 1, NULL,
"projection", "modelview", "tex", "shift", NULL))
return false;
if (!m_shot_ring_program.create(
CFS.get_file("shaders/shot-ring.v.glsl"),
CFS.get_file("shaders/shot-ring.f.glsl"),
"pos", 0, NULL,
"projection", "modelview", "scale", "width", NULL))
return false;
if (!m_tank_obj.load("models/tank.obj", load_file))
{
cerr << "Error loading tank model" << endl;
return false;
}
if (!m_tile_obj.load("models/hex-tile.obj", load_file))
{
cerr << "Error loading hex-tile model" << endl;
return false;
}
if (!m_tile_damaged_obj.load("models/hex-tile-damaged.obj", load_file))
{
cerr << "Error loading hex-tile-damaged model" << endl;
return false;
}
if (!m_overlay_hex_attributes.create(GL_ARRAY_BUFFER, GL_STATIC_DRAW,
overlay_hex_attributes, sizeof(overlay_hex_attributes)))
{
cerr << "Error creating overlay hex attribute buffer" << endl;
return false;
}
if (!m_overlay_hex_indices.create(GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW,
overlay_hex_indices, sizeof(overlay_hex_indices)))
{
cerr << "Error creating overlay hex indices buffer" << endl;
return false;
}
if (!m_tex_quad_attributes.create(GL_ARRAY_BUFFER, GL_STATIC_DRAW,
tex_quad_attributes, sizeof(tex_quad_attributes)))
{
cerr << "Error creating tex quad attributes buffer" << endl;
return false;
}
if (!m_quad_attributes.create(GL_ARRAY_BUFFER, GL_STATIC_DRAW,
quad_attributes, sizeof(quad_attributes)))
{
cerr << "Error creating quad attributes buffer" << endl;
return false;
}
vector<GLfloat> sky_attributes((NUM_SKY_STEPS + 1) * 2 * (3 + 3));
for (int i = 0, idx = 0; i <= NUM_SKY_STEPS; i++)
{
GLfloat x = SKY_DIST * sin(M_PI_4 + i * M_PI_2 / NUM_SKY_STEPS);
GLfloat y = SKY_DIST * cos(M_PI - M_PI_4 - i * M_PI_2 / NUM_SKY_STEPS);
sky_attributes[idx++] = x;
sky_attributes[idx++] = y;
sky_attributes[idx++] = -10.0;
sky_attributes[idx++] = 0.6;
sky_attributes[idx++] = 0.6;
sky_attributes[idx++] = 1.0;
sky_attributes[idx++] = x;
sky_attributes[idx++] = y;
sky_attributes[idx++] = 1000.0;
sky_attributes[idx++] = 0.1;
sky_attributes[idx++] = 0.1;
sky_attributes[idx++] = 1.0;
}
if (!m_sky_attributes.create(GL_ARRAY_BUFFER, GL_STATIC_DRAW,
&sky_attributes[0],
sizeof(sky_attributes[0]) * sky_attributes.size()))
{
cerr << "Error creating sky attribute buffer" << endl;
return false;
}
vector<GLfloat> shot_ring_attributes((NUM_SHOT_RING_STEPS + 1) * 2 * 4);
for (int i = 0, idx = 0; i <= NUM_SHOT_RING_STEPS; i++)
{
double angle = i * M_PI * 2.0 / NUM_SHOT_RING_STEPS;
GLfloat x = sin(angle);
GLfloat y = cos(angle);
shot_ring_attributes[idx++] = x;
shot_ring_attributes[idx++] = y;
shot_ring_attributes[idx++] = 0.0f;
shot_ring_attributes[idx++] = 0.0f;
shot_ring_attributes[idx++] = x;
shot_ring_attributes[idx++] = y;
shot_ring_attributes[idx++] = 0.0f;
shot_ring_attributes[idx++] = 1.0f;
}
if (!m_shot_ring_attributes.create(GL_ARRAY_BUFFER, GL_STATIC_DRAW,
&shot_ring_attributes[0],
sizeof(shot_ring_attributes[0]) * shot_ring_attributes.size()))
{
cerr << "Error creating shot ring attributes buffer" << endl;
return false;
}
unsigned int lava_texture_length;
const uint8_t *lava_texture = CFS.get_file("textures/lava.jpg",
&lava_texture_length);
if (lava_texture == NULL)
{
cerr << "Error loading lava texture" << endl;
return false;
}
if (!m_lava_texture.loadFromMemory(lava_texture, lava_texture_length))
{
cerr << "Error creating lava texture" << endl;
return false;
}
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
return true;
}
void Client::resize_window(int width, int height)
{
m_width = width;
m_height = height;
recenter_cursor();
glViewport(0, 0, width, height);
float aspect = (float)width / (float)height;
m_projection.load_identity();
m_projection.perspective(60.0f, aspect, 1.0f, 5000.0f);
}
void Client::redraw()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (m_players.size() > 0)
{
m_modelview.load_identity();
m_modelview.look_at(
m_players[m_current_player]->x - m_player_dir_x * 25,
m_players[m_current_player]->y - m_player_dir_y * 25,
30,
m_players[m_current_player]->x,
m_players[m_current_player]->y,
20,
0, 0, 1);
for(std::map<sf::Uint8, refptr<Player> >::iterator piter = m_players.begin(); piter != m_players.end(); piter++)
{
draw_player(piter->second);
}
draw_map();
draw_sky();
draw_lava();
draw_shot_ring();
draw_overlay();
}
m_window->display();
}
void Client::draw_player(refptr<Player> player)
{
m_obj_program.use();
m_modelview.push();
m_modelview.translate(player->x, player->y, 4);
m_modelview.rotate(player->direction * 180.0 / M_PI, 0, 0, 1);
m_modelview.scale(2, 2, 2);
m_tank_obj.bindBuffers();
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
int stride = m_tank_obj.getStride();
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
stride, (GLvoid *) m_tank_obj.getVertexOffset());
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE,
stride, (GLvoid *) m_tank_obj.getNormalOffset());
m_projection.to_uniform(m_obj_program.uniform("projection"));
m_modelview.to_uniform(m_obj_program.uniform("modelview"));
for (map<string, WFObj::Material>::iterator it =
m_tank_obj.getMaterials().begin();
it != m_tank_obj.getMaterials().end();
it++)
{
WFObj::Material & m = it->second;
if (m.flags & WFObj::Material::SHININESS_BIT)
{
glUniform1f(m_obj_program.uniform("shininess"), m.shininess);
}
if (m.flags & WFObj::Material::AMBIENT_BIT)
{
glUniform4fv(m_obj_program.uniform("ambient"), 1, &m.ambient[0]);
}
if (m.flags & WFObj::Material::DIFFUSE_BIT)
{
glUniform4fv(m_obj_program.uniform("diffuse"), 1, &m.diffuse[0]);
}
if (m.flags & WFObj::Material::SPECULAR_BIT)
{
glUniform4fv(m_obj_program.uniform("specular"), 1, &m.specular[0]);
}
glDrawElements(GL_TRIANGLES, m.num_vertices,
GL_UNSIGNED_SHORT,
(GLvoid *) (sizeof(GLushort) * m.first_vertex));
}
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
m_modelview.pop();
}
void Client::draw_map()
{
m_obj_program.use();
m_projection.to_uniform(m_obj_program.uniform("projection"));
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
const int width = m_map.get_width();
const int height = m_map.get_height();
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
if ((m_map.tile_present(x, y)) &&
(m_map.get_tile(x,y)->get_damage_state() < HexTile::DESTROYED))
{
refptr<HexTile> tile = m_map.get_tile(x, y);
WFObj & obj = (tile->get_damage_state() == HexTile::DAMAGED)
? m_tile_damaged_obj
: m_tile_obj;
obj.bindBuffers();
int stride = obj.getStride();
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
stride, (GLvoid *) obj.getVertexOffset());
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE,
stride, (GLvoid *) obj.getNormalOffset());
float cx = tile->get_x();
float cy = tile->get_y();
m_modelview.push();
m_modelview.translate(cx, cy, 0);
if (tile->get_damage_state() == HexTile::DAMAGED)
m_modelview.translate(0, 0, -1);
m_modelview.scale(tile->get_size(), tile->get_size(), tile->get_size());
m_modelview.to_uniform(m_obj_program.uniform("modelview"));
for (map<string, WFObj::Material>::iterator it =
obj.getMaterials().begin();
it != obj.getMaterials().end();
it++)
{
WFObj::Material & m = it->second;
if (m.flags & WFObj::Material::SHININESS_BIT)
{
glUniform1f(m_obj_program.uniform("shininess"), m.shininess);
}
if (m.flags & WFObj::Material::AMBIENT_BIT)
{
glUniform4fv(m_obj_program.uniform("ambient"), 1, &m.ambient[0]);
}
if (m.flags & WFObj::Material::DIFFUSE_BIT)
{
glUniform4fv(m_obj_program.uniform("diffuse"), 1, &m.diffuse[0]);
}
if (m.flags & WFObj::Material::SPECULAR_BIT)
{
glUniform4fv(m_obj_program.uniform("specular"), 1, &m.specular[0]);
}
glDrawElements(GL_TRIANGLES, m.num_vertices,
GL_UNSIGNED_SHORT,
(GLvoid *) (sizeof(GLushort) * m.first_vertex));
}
m_modelview.pop();
}
}
}
}
void Client::draw_overlay()
{
/* draw overlay map */
int overlay_size = (int)(m_width * 0.15);
glViewport(m_width - overlay_size - 50, m_height - overlay_size - 50,
overlay_size, overlay_size);
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
m_overlay_program.use();
GLMatrix proj;
const float span = 50 * 8;
proj.ortho(-span, span, -span, span, -1, 1);
proj.to_uniform(m_overlay_program.uniform("projection"));
GLMatrix modelview;
modelview.rotate(90 - m_players[m_current_player]->direction * 180 / M_PI, 0, 0, 1);
modelview.translate(-m_players[m_current_player]->x,
-m_players[m_current_player]->y, 0);
m_overlay_hex_attributes.bind();
m_overlay_hex_indices.bind();
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
sizeof(overlay_hex_attributes[0]), NULL);
const int width = m_map.get_width();
const int height = m_map.get_height();
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
if ((m_map.tile_present(x, y)) &&
(m_map.get_tile(x,y)->get_damage_state() < HexTile::DESTROYED))
{
refptr<HexTile> tile = m_map.get_tile(x, y);
float cx = tile->get_x();
float cy = tile->get_y();
modelview.push();
modelview.translate(cx, cy, 0);
modelview.scale(tile->get_size(), tile->get_size(), tile->get_size());
modelview.to_uniform(m_overlay_program.uniform("modelview"));
glUniform4f(m_overlay_program.uniform("color"),
0.2, 0.8, 0.8, 0.3);
glDrawElements(GL_TRIANGLE_FAN, LEN(overlay_hex_indices),
GL_UNSIGNED_SHORT, NULL);
glUniform4f(m_overlay_program.uniform("color"),
0.4, 0.9, 0.9, 1.0);
glDrawElements(GL_LINE_LOOP, LEN(overlay_hex_indices) - 2,
GL_UNSIGNED_SHORT, (GLvoid *)(sizeof(GLushort)));
modelview.pop();
}
}
}
glDisableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
GLMatrix::Identity.to_uniform(m_overlay_program.uniform("modelview"));
glVertexAttrib3f(0, 0, 0, 0);
glUniform4f(m_overlay_program.uniform("color"), 1, 0, 0, 1);
glPointSize(3);
glDrawArrays(GL_POINTS, 0, 1);
/* draw hover bar */
glViewport(m_width - 200, 100, 150, 25);
m_overlay_hover_program.use();
m_quad_attributes.bind();
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), NULL);
GLMatrix::Identity.to_uniform(
m_overlay_hover_program.uniform("projection"));
modelview.load_identity();
modelview.translate(m_players[m_current_player]->hover - 1, 0, 0);
modelview.scale(m_players[m_current_player]->hover * 2, 2.0, 1.0);
modelview.to_uniform(m_overlay_hover_program.uniform("modelview"));
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
/* draw map border */
glViewport(0, 0, m_width, m_height);
m_overlay_program.use();
m_quad_attributes.bind();
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), NULL);
GLMatrix::Identity.to_uniform(m_overlay_program.uniform("projection"));
modelview.load_identity();
modelview.ortho(0, m_width, 0, m_height, -1, 1);
modelview.translate(m_width - overlay_size / 2 - 50,
m_height - overlay_size / 2 - 50, 0);
modelview.scale(overlay_size + 0.1, overlay_size + 0.1, 1);
modelview.to_uniform(m_overlay_program.uniform("modelview"));
glUniform4f(m_overlay_program.uniform("color"), 1, 1, 1, 1);
glDrawArrays(GL_LINE_LOOP, 0, 4);
/* draw hover bar border */
modelview.load_identity();
modelview.ortho(0, m_width, 0, m_height, -1, 1);
modelview.translate(m_width - 200 + 150 / 2, 100 + 25 / 2, 0);
modelview.scale(150.1, 25.1, 1);
modelview.to_uniform(m_overlay_program.uniform("modelview"));
glDrawArrays(GL_LINE_LOOP, 0, 4);
/* reset GL to normal state */
glDisableVertexAttribArray(0);
glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
}
void Client::draw_sky()
{
m_sky_program.use();
m_sky_attributes.bind();
m_projection.to_uniform(m_sky_program.uniform("projection"));
m_modelview.push();
m_modelview.translate(m_players[m_current_player]->x,
m_players[m_current_player]->y, 0);
m_modelview.rotate(m_players[m_current_player]->direction * 180.0 / M_PI,
0, 0, 1);
m_modelview.to_uniform(m_sky_program.uniform("modelview"));
m_modelview.pop();
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
6 * sizeof(GLfloat), NULL);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE,
6 * sizeof(GLfloat), (GLvoid *) (3 * sizeof(GLfloat)));
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glDrawArrays(GL_TRIANGLE_STRIP, 0, (NUM_SKY_STEPS + 1) * 2);
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
}
void Client::draw_lava()
{
m_lava_program.use();
m_tex_quad_attributes.bind();
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
m_projection.to_uniform(m_lava_program.uniform("projection"));
m_lava_texture.bind();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glUniform1i(m_lava_program.uniform("tex"), 0);
double shift = m_clock.getElapsedTime().asSeconds() / 40;
glUniform1f(m_lava_program.uniform("shift"), shift);
const int n_lavas = 2 * SKY_DIST / LAVA_SIZE;
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
5 * sizeof(GLfloat), NULL);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,
5 * sizeof(GLfloat), (GLvoid *) (3 * sizeof(GLfloat)));
for (int i = 0; i < n_lavas; i++)
{
for (int j = 0; j < n_lavas; j++)
{
m_modelview.push();
m_modelview.translate((i - n_lavas / 2) * LAVA_SIZE,
(j - n_lavas / 2) * LAVA_SIZE, -2);
m_modelview.scale(LAVA_SIZE, LAVA_SIZE, 1);
m_modelview.to_uniform(m_lava_program.uniform("modelview"));
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
m_modelview.pop();
}
}
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
}
void Client::draw_shot_ring()
{
if (m_drawing_shot)
{
m_shot_ring_program.use();
m_shot_ring_attributes.bind();
glEnableVertexAttribArray(0);
m_modelview.push();
m_modelview.translate(m_players[m_current_player]->x,
m_players[m_current_player]->y, 0.4);
m_projection.to_uniform(m_shot_ring_program.uniform("projection"));
m_modelview.to_uniform(m_shot_ring_program.uniform("modelview"));
glUniform1f(m_shot_ring_program.uniform("scale"),
m_drawing_shot_distance);
glUniform1f(m_shot_ring_program.uniform("width"), SHOT_RING_WIDTH);
draw_shot_ring_instance();
float mid_dist = m_drawing_shot_distance + SHOT_RING_WIDTH / 2.0;
m_modelview.translate(mid_dist * m_player_dir_x,
mid_dist * m_player_dir_y, 0.01);
m_modelview.to_uniform(m_shot_ring_program.uniform("modelview"));
glUniform1f(m_shot_ring_program.uniform("scale"),
0.45 * SHOT_RING_WIDTH);
glUniform1f(m_shot_ring_program.uniform("width"),
0.05 * SHOT_RING_WIDTH);
draw_shot_ring_instance();
m_modelview.pop();
glDisableVertexAttribArray(0);
}
}
void Client::draw_shot_ring_instance()
{
glEnable(GL_BLEND);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE,
4 * sizeof(GLfloat), NULL);
glDrawArrays(GL_TRIANGLE_STRIP, 0, (NUM_SHOT_RING_STEPS + 1) * 2);
glDisable(GL_BLEND);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE,
8 * sizeof(GLfloat), NULL);
glDrawArrays(GL_LINE_STRIP, 0, NUM_SHOT_RING_STEPS + 1);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE,
8 * sizeof(GLfloat), (void *) (4 * sizeof(GLfloat)));
glDrawArrays(GL_LINE_STRIP, 0, NUM_SHOT_RING_STEPS + 1);
}