325 lines
11 KiB
C++
325 lines
11 KiB
C++
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#include <math.h>
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#include <iostream>
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#include GL_INCLUDE_FILE
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#include <SFML/OpenGL.hpp>
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#include <SFML/Graphics.hpp>
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#include <SFML/System.hpp>
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#include "Client.h"
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#include "ccfs.h"
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#include "HexTile.h"
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using namespace std;
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#define LEN(arr) (sizeof(arr)/sizeof(arr[0]))
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#define OPENGL_CONTEXT_MAJOR 3
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#define OPENGL_CONTEXT_MINOR 0
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/* points of a horizontal hexagon 1.0 units high */
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static const float overlay_hex_attributes[][2] = {
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{0.0, 0.0},
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{HEX_WIDTH_TO_HEIGHT / 2.0, 0.0},
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{HEX_WIDTH_TO_HEIGHT / 4.0, 0.5},
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{-HEX_WIDTH_TO_HEIGHT / 4.0, 0.5},
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{-HEX_WIDTH_TO_HEIGHT / 2.0, 0.0},
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{-HEX_WIDTH_TO_HEIGHT / 4.0, -0.5},
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{HEX_WIDTH_TO_HEIGHT / 4.0, -0.5}
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};
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static const GLushort overlay_hex_indices[] = {
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0, 1, 2, 3, 4, 5, 6
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};
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static bool load_file(const char *fname, WFObj::Buffer & buff)
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{
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unsigned int length;
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uint8_t *contents = (uint8_t *) CFS.get_file(fname, &length);
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if (contents != NULL)
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{
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buff.data = contents;
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buff.length = length;
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return true;
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}
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return false;
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}
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bool Client::create_window(bool fullscreen, int width, int height)
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{
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sf::VideoMode mode = fullscreen
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? sf::VideoMode::getDesktopMode()
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: sf::VideoMode(width, height, 32);
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long style = fullscreen
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? sf::Style::Fullscreen
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: sf::Style::Resize | sf::Style::Close;
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sf::ContextSettings cs = sf::ContextSettings(0, 0, 0,
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OPENGL_CONTEXT_MAJOR, OPENGL_CONTEXT_MINOR);
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m_window = new sf::Window(mode, "Treacherous Terrain", style, cs);
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m_window->setMouseCursorVisible(false);
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if (!initgl())
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return false;
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resize_window(m_window->getSize().x, m_window->getSize().y);
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return true;
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}
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bool Client::initgl()
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{
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if (gl3wInit())
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{
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cerr << "Failed to initialize GL3W" << endl;
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return false;
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}
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if (!gl3wIsSupported(3, 0))
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{
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cerr << "OpenGL 3.0 is not supported!" << endl;
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return false;
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}
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glEnable(GL_DEPTH_TEST);
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GLProgram::AttributeBinding obj_attrib_bindings[] = {
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{0, "pos"},
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{1, "normal"}
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};
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const char *obj_uniforms[] = {
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"ambient",
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"diffuse",
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"specular",
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"shininess",
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"projection",
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"modelview"
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};
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const char *overlay_uniforms[] = {
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"projection",
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"modelview",
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"color"
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};
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const char *obj_v_source = (const char *) CFS.get_file("shaders/obj.v.glsl", NULL);
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const char *obj_f_source = (const char *) CFS.get_file("shaders/obj.f.glsl", NULL);
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const char *overlay_f_source = (const char *) CFS.get_file("shaders/overlay.f.glsl", NULL);
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if (obj_v_source == NULL || obj_f_source == NULL)
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{
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cerr << "Error loading shader sources" << endl;
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return false;
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}
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if (!m_obj_program.create(obj_v_source, obj_f_source,
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obj_attrib_bindings, LEN(obj_attrib_bindings),
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obj_uniforms, LEN(obj_uniforms)))
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{
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cerr << "Error creating obj program" << endl;
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return false;
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}
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if (!m_overlay_program.create(obj_v_source, overlay_f_source,
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obj_attrib_bindings, LEN(obj_attrib_bindings),
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overlay_uniforms, LEN(overlay_uniforms)))
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{
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cerr << "Error creating overlay program" << endl;
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return false;
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}
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if (!m_tank_obj.load("models/tank.obj", load_file))
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{
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cerr << "Error loading tank model" << endl;
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return false;
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}
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if (!m_tile_obj.load("models/hex-tile.obj", load_file))
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{
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cerr << "Error loading hex-tile model" << endl;
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return false;
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}
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if (!m_overlay_hex_attributes.create(GL_ARRAY_BUFFER, GL_STATIC_DRAW,
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overlay_hex_attributes, sizeof(overlay_hex_attributes)))
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{
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cerr << "Error creating overlay hex attribute buffer" << endl;
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return false;
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}
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if (!m_overlay_hex_indices.create(GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW,
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overlay_hex_indices, sizeof(overlay_hex_indices)))
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{
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cerr << "Error creating overlay hex indices buffer" << endl;
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return false;
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}
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m_obj_program.use();
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return true;
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}
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void Client::resize_window(int width, int height)
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{
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m_width = width;
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m_height = height;
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sf::Mouse::setPosition(sf::Vector2i(m_width / 2, m_height / 2), *m_window);
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glViewport(0, 0, width, height);
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float aspect = (float)width / (float)height;
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m_projection.load_identity();
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m_projection.perspective(60.0f, aspect, 1.0f, 5000.0f);
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}
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void Client::redraw()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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double dir_x = cos(m_player->direction);
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double dir_y = sin(m_player->direction);
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m_modelview.load_identity();
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m_modelview.look_at(
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m_player->x - dir_x * 25, m_player->y - dir_y * 25, 30,
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m_player->x, m_player->y, 20,
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0, 0, 1);
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draw_players();
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draw_map();
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draw_overlay();
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m_window->display();
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}
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void Client::draw_players()
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{
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m_obj_program.use();
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m_modelview.push();
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m_modelview.translate(m_player->x, m_player->y, 4);
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m_modelview.rotate(m_player->direction * 180.0 / M_PI, 0, 0, 1);
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m_modelview.scale(2, 2, 2);
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m_tank_obj.bindBuffers();
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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int stride = m_tank_obj.getStride();
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
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stride, (GLvoid *) m_tank_obj.getVertexOffset());
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE,
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stride, (GLvoid *) m_tank_obj.getNormalOffset());
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m_projection.to_uniform(m_obj_program.uniform("projection"));
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m_modelview.to_uniform(m_obj_program.uniform("modelview"));
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for (map<string, WFObj::Material>::iterator it =
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m_tank_obj.getMaterials().begin();
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it != m_tank_obj.getMaterials().end();
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it++)
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{
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WFObj::Material & m = it->second;
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if (m.flags & WFObj::Material::SHININESS_BIT)
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{
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glUniform1f(m_obj_program.uniform("shininess"), m.shininess);
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}
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if (m.flags & WFObj::Material::AMBIENT_BIT)
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{
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glUniform4fv(m_obj_program.uniform("ambient"), 1, &m.ambient[0]);
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}
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if (m.flags & WFObj::Material::DIFFUSE_BIT)
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{
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glUniform4fv(m_obj_program.uniform("diffuse"), 1, &m.diffuse[0]);
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}
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if (m.flags & WFObj::Material::SPECULAR_BIT)
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{
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glUniform4fv(m_obj_program.uniform("specular"), 1, &m.specular[0]);
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}
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glDrawElements(GL_TRIANGLES, m.num_vertices,
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GL_UNSIGNED_SHORT,
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(GLvoid *) (sizeof(GLushort) * m.first_vertex));
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}
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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m_modelview.pop();
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}
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void Client::draw_map()
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{
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m_obj_program.use();
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m_projection.to_uniform(m_obj_program.uniform("projection"));
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m_tile_obj.bindBuffers();
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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int stride = m_tile_obj.getStride();
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
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stride, (GLvoid *) m_tile_obj.getVertexOffset());
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE,
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stride, (GLvoid *) m_tile_obj.getNormalOffset());
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const int width = m_map.get_width();
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const int height = m_map.get_height();
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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if (m_map.tile_present(x, y))
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{
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refptr<HexTile> tile = m_map.get_tile(x, y);
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float cx = tile->get_x();
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float cy = tile->get_y();
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m_modelview.push();
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m_modelview.translate(cx, cy, 0);
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m_modelview.scale(tile->get_size(), tile->get_size(), tile->get_size());
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m_modelview.to_uniform(m_obj_program.uniform("modelview"));
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for (map<string, WFObj::Material>::iterator it =
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m_tile_obj.getMaterials().begin();
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it != m_tile_obj.getMaterials().end();
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it++)
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{
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WFObj::Material & m = it->second;
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if (m.flags & WFObj::Material::SHININESS_BIT)
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{
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glUniform1f(m_obj_program.uniform("shininess"), m.shininess);
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}
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if (m.flags & WFObj::Material::AMBIENT_BIT)
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{
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glUniform4fv(m_obj_program.uniform("ambient"), 1, &m.ambient[0]);
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}
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if (m.flags & WFObj::Material::DIFFUSE_BIT)
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{
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glUniform4fv(m_obj_program.uniform("diffuse"), 1, &m.diffuse[0]);
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}
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if (m.flags & WFObj::Material::SPECULAR_BIT)
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{
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glUniform4fv(m_obj_program.uniform("specular"), 1, &m.specular[0]);
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}
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glDrawElements(GL_TRIANGLES, m.num_vertices,
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GL_UNSIGNED_SHORT,
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(GLvoid *) (sizeof(GLushort) * m.first_vertex));
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}
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m_modelview.pop();
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}
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}
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}
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}
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void Client::draw_overlay()
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{
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int overlay_size = (int)(m_width * 0.15);
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glViewport(m_width - overlay_size - 50, m_height - overlay_size - 50,
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overlay_size, overlay_size);
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glEnable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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m_overlay_program.use();
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GLMatrix proj;
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const float span = 50 * 10;
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proj.ortho(-span, span, -span, span, -1, 1);
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proj.to_uniform(m_overlay_program.uniform("projection"));
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GLMatrix modelview;
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GLfloat hex_color[] = {0.2, 0.2, 0.8, 0.5};
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glUniform4fv(m_overlay_program.uniform("color"), 1, hex_color);
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m_overlay_hex_attributes.bind();
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m_overlay_hex_indices.bind();
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
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sizeof(overlay_hex_attributes[0]), NULL);
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const int width = m_map.get_width();
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const int height = m_map.get_height();
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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if (m_map.tile_present(x, y))
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{
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refptr<HexTile> tile = m_map.get_tile(x, y);
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float cx = tile->get_x();
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float cy = tile->get_y();
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modelview.push();
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modelview.translate(cx, cy, 0);
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modelview.scale(tile->get_size(), tile->get_size(), tile->get_size());
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modelview.to_uniform(m_overlay_program.uniform("modelview"));
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glDrawElements(GL_TRIANGLE_FAN, LEN(overlay_hex_indices),
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GL_UNSIGNED_SHORT, NULL);
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modelview.pop();
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}
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}
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}
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glDisableVertexAttribArray(0);
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glEnable(GL_DEPTH_TEST);
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glDisable(GL_BLEND);
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glViewport(0, 0, m_width, m_height);
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}
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