2012-09-17 22:41:59 -04:00

15 lines
215 B
GLSL

uniform mat4 projection;
uniform mat4 modelview;
attribute vec3 pos;
attribute vec3 color;
varying vec3 color_i;
void main(void)
{
gl_Position = projection * modelview * vec4(pos, 1);
color_i = color;
}