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treacherous-terrain/src/client
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Josh Holtrop 426cc26db0 abstract connect() and disconnect() in Client
2012-10-21 13:31:52 -04:00
..
GL
print shader source when it fails to compile
2012-10-03 23:22:04 -04:00
GL3
use gl3w instead of glew; render map with shaders
2012-09-11 19:16:08 -04:00
wfobj
wfobj: ignore object name directive for now
2012-09-07 23:57:43 -04:00
Client-gl.cc
oops - fixed sky
2012-10-13 22:18:00 -04:00
Client.cc
abstract connect() and disconnect() in Client
2012-10-21 13:31:52 -04:00
Client.h
abstract connect() and disconnect() in Client
2012-10-21 13:31:52 -04:00
main.cc
Multiplayer framework in place (can now connect multiple clients and view them in game)
2012-09-25 20:36:11 -04:00
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