2012-10-01 21:17:49 -04:00

48 lines
1.1 KiB
C++

#ifndef _TIMER_H
#define _TIMER_H
#include <SFML/System/Clock.hpp>
class Timer
{
public:
// Initializes the time module
void Init(void);
// Updates the time module
void Update();
// Returns the current time step
static sf::Uint32 GetTime(void);
// Returns the time that elapsed this step
static float GetStepTime(void);
// Returns the total time elapsed in milliseconds
static sf::Uint32 GetTotalTime(void);
// Returns the total time in seconds as a double
static double GetTimeDouble(void);
// Returns the difference between the current time and the given time in seconds
static float GetElapsedTime(sf::Uint32 baseTime);
private:
// The clock used to take the time measurements
sf::Clock myClock;
// The game speed
float gameSpeed;
// The total elapsed time since the start of the game
static double totalElapsedTime;
// The time that elapsed this step
static float stepTime;
// The number of time steps since the start of the game
static sf::Uint32 curTimeStep;
};
#endif