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treacherous-terrain
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treacherous-terrain
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src
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client
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Josh Holtrop
741a325a5f
add shot-ring shader and create shot-ring attributes buffer
2012-09-27 23:01:52 -04:00
..
GL
simplify GLProgram creation with stdarg
2012-09-24 22:11:29 -04:00
GL3
use gl3w instead of glew; render map with shaders
2012-09-11 19:16:08 -04:00
wfobj
wfobj: ignore object name directive for now
2012-09-07 23:57:43 -04:00
Client-gl.cc
add shot-ring shader and create shot-ring attributes buffer
2012-09-27 23:01:52 -04:00
Client.cc
Multiplayer framework in place (can now connect multiple clients and view them in game)
2012-09-25 20:36:11 -04:00
Client.h
add shot-ring shader and create shot-ring attributes buffer
2012-09-27 23:01:52 -04:00
main.cc
Multiplayer framework in place (can now connect multiple clients and view them in game)
2012-09-25 20:36:11 -04:00