410 lines
12 KiB
C++

#include "Network.h"
#include "Timer.h"
#include <cstring>
#include <cstdlib>
#include <iostream>
sf::Uint16 Network::numclients;
sf::UdpSocket Network::net_socket;
char Network::rxbuff[RECEIVE_BUFFER_SIZE];
std::map<sf::Uint32, Transmit_Message_t*> Network::transmit_queue;
Client_t Network::clients[MAX_NUM_CLIENTS];
sf::Clock Network::message_timer;
sf::Uint32 Network::getUniqueMessageId( void )
{
sf::Uint32 next_msg_uid = 0;
while(transmit_queue.find(next_msg_uid) != transmit_queue.end())
{
next_msg_uid++;
}
return next_msg_uid;
}
void Network::Create(sf::Uint16 port, sf::IpAddress address )
{
sf::Uint16 current_client = 0;
Client_t tmpclient;
Reset();
if(sf::IpAddress::None != address)
{
tmpclient.addr = address;
tmpclient.port = port;
numclients = addClients(&tmpclient, &current_client);
net_socket.bind( sf::Socket::AnyPort );
net_socket.setBlocking(false);
}
else
{
net_socket.bind( port );
net_socket.setBlocking(false);
}
}
void Network::Destroy( void )
{
/* Clean and exit */
net_socket.unbind();
}
bool Network::getData(sf::Packet& p)
{
bool rtn = false;
sf::Uint16 curcl;
// Recurse through the client array and return if there is any
// received data for a given client
for(curcl = 0; curcl < numclients; (curcl)++)
{
if(!clients[curcl].receive.empty())
{
p = clients[curcl].receive.front();
clients[curcl].receive.pop();
rtn = true;
break;
}
}
return rtn;
}
bool Network::queueTransmitMessage(Network_Messages_T msg_type , sf::Packet p, Client_t * dest)
{
sf::Packet packet;
sf::Uint8 type = (sf::Uint8)msg_type;
sf::Uint32 uid = UNIQUE_ID;
sf::Uint32 msg_id = getUniqueMessageId();
Transmit_Message_t* message = new Transmit_Message_t();
// Add this to the list of packets expecting a response
packet << uid;
packet << type;
packet << msg_id;
packet.append(p.getData(), p.getDataSize());
message->msg_type = msg_type;
message->Data = packet;
message->TimeStarted = 0.0;
message->dest = dest;
transmit_queue[msg_id] = message;
return true;
}
bool Network::sendData(sf::Packet& p, bool guaranteed)
{
Network_Messages_T message_type = NETWORK_NORMAL;
if(guaranteed)
{
message_type = NETWORK_GUARANTEED;
}
queueTransmitMessage(message_type, p);
return true;
}
int Network::addClients(Client_t *client, sf::Uint16 *curcl)
{
int i;
int nc = -1;
for(i=0;i<MAX_NUM_CLIENTS;i++)
{
if((clients[i].addr == client->addr) && (clients[i].port == client->port))
{
nc = i;
}
else if((clients[i].addr == sf::IpAddress::None) && (clients[i].port == 0))
{
break;
}
}
// Make sure to set the current client location, otherwise
// bad stuffs can happen.
if(nc == -1)
{
clients[i].addr = client->addr;
clients[i].port = client->port;
*curcl = i;
i++;
}
else
{
*curcl = nc;
}
return i;
}
int Network::findClient(Client_t *client)
{
int client_ndx;
for(client_ndx = 0; client_ndx < MAX_NUM_CLIENTS; client_ndx++)
{
if((clients[client_ndx].addr == client->addr) && (clients[client_ndx].port == client->port))
{
break;
}
}
return client_ndx;
}
void Network::Receive()
{
// Get any received packets
sf::IpAddress sender;
Client_t tmpclient;
sf::Uint16 curcl;
sf::Packet receive_packet;
receive_packet.clear();
// Receive any packets from the server
while(net_socket.receive(receive_packet, tmpclient.addr, tmpclient.port) == sf::Socket::Done)
{
sf::Uint32 uid;
receive_packet >> uid;
if(uid == UNIQUE_ID)
{
sf::Uint8 message_type;
sf::Uint32 msg_id;
receive_packet >> message_type;
receive_packet >> msg_id;
numclients = addClients(&tmpclient, &curcl);
switch((Network_Messages_T)message_type)
{
case NETWORK_CONNECT:
{
break;
}
case NETWORK_DISCONNECT:
{
break;
}
case NETWORK_ACK:
{
sf::Uint32 client_id = findClient(&tmpclient);
receive_packet >> message_type;
receive_packet >> msg_id;
switch(message_type)
{
// Handle an acknowledged ping message
case NETWORK_PING:
{
if(MAX_NUM_CLIENTS > client_id)
{
clients[client_id].ping = Timer::GetTimeDouble() - transmit_queue[msg_id]->TimeStarted;
}
break;
}
// Handle an acknowledged guaranteed message
case NETWORK_GUARANTEED:
{
// Set that the message was acknowledged by the client
if(MAX_NUM_CLIENTS > client_id)
{
transmit_queue[msg_id]->Responses[&clients[client_id]] = Timer::GetTimeDouble();
}
break;
}
default:
break; // What the heck happened?
}
break;
}
case NETWORK_PING:
{
// Send a response indicating that ping was received
sf::Packet response;
response.clear();
response << message_type << msg_id;
queueTransmitMessage(NETWORK_ACK, response, &(clients[curcl]));
break;
}
case NETWORK_NORMAL:
{
// Handle any remaining data in the packet
clients[curcl].receive.push(receive_packet);
break;
}
case NETWORK_GUARANTEED:
{
// Send a response indicating that the message was received
sf::Packet response;
clients[curcl].receive.push(receive_packet);
response.clear();
response << message_type << msg_id;
queueTransmitMessage(NETWORK_ACK, response, &(clients[curcl]));
break;
}
// Nothing to do
default:
break;
}
}
}
}
void Network::Transmit()
{
// Broadcast the mesages to all clients
sf::Uint32 msg_id = 0;
static double ping_timer = Timer::GetTimeDouble();
// Once per second, send ping messages ( just for fun )
if((Timer::GetTimeDouble() - ping_timer) > 1000.0)
{
ping_timer = Timer::GetTimeDouble();
sf::Packet response;
response.clear();
queueTransmitMessage(NETWORK_PING, response);
}
// Send any pending messages
while(transmit_queue.find(msg_id) != transmit_queue.end())
{
double curTime = Timer::GetTimeDouble();
Transmit_Message_t * message = transmit_queue[msg_id];
switch(message->msg_type)
{
case NETWORK_PING:
case NETWORK_GUARANTEED:
{
// If the message has not yet been sent
// send the message and update the sent times.
if(0.0 == message->TimeStarted)
{
message->TimeStarted = Timer::GetTimeDouble();
for(int i = 0; i < MAX_NUM_CLIENTS; i++)
{
if((clients[i].addr != sf::IpAddress::None) && (clients[i].port != 0))
{
message->ClientTimeSent[&clients[i]] = message->TimeStarted;
net_socket.send(message->Data, clients[i].addr, clients[i].port);
}
}
}
else
{
// Message has already been sent, check to see if a response has been received
// if not, send another request after retry timer expired.
if(message->ClientTimeSent.size() > message->Responses.size())
{
// Look for any clients that haven't responded
for ( std::map<Client_t*, double>::iterator iter = message->ClientTimeSent.begin(); iter != message->ClientTimeSent.end(); ++iter )
{
// Determine if enough time has elapsed to try and re-send
if((curTime - iter->second) >= 0.5)
{
// Determine if a response was already received from this client
if(message->Responses.find(iter->first) == message->Responses.end())
{
// Resend the message to the client
net_socket.send(message->Data, iter->first->addr, iter->first->port);
message->ClientTimeSent[iter->first] = curTime;
}
}
}
}
else
{
// All clients have received the message, so remove it from the list
delete message;
transmit_queue.erase(transmit_queue.find(msg_id));
}
}
break;
}
// When sending an ACK, we only need to send the ACK to the sender.
case NETWORK_ACK:
{
if(NULL != message->dest)
{
net_socket.send(message->Data, message->dest->addr, message->dest->port);
}
// Transmitted the message, so remove it from the list
delete message;
transmit_queue.erase(transmit_queue.find(msg_id));
break;
}
default:
{
// A normal message, no response needed
// just send to all clients, then delete the message
for(int i=0;i<numclients;i++)
{
net_socket.send(message->Data, clients[i].addr, clients[i].port);
}
delete message;
transmit_queue.erase(transmit_queue.find(msg_id));
break;
}
}
msg_id++;
}
}
int Network::getNumConnected( void )
{
return numclients;
}
void Network::Reset()
{
numclients = 0;
for(int i = 0; i < MAX_NUM_CLIENTS; i++)
{
clients[i].addr = sf::IpAddress();
clients[i].port = 0;
while(!clients[i].receive.empty())
{
clients[i].receive.pop();
}
}
sf::Uint32 next_msg_uid = 0;
while(transmit_queue.find(next_msg_uid) != transmit_queue.end())
{
delete transmit_queue[next_msg_uid];
next_msg_uid++;
}
transmit_queue.clear();
message_timer.restart();
}
bool Network::pendingMessages()
{
return (transmit_queue.size() > 0);
}
sf::Packet& operator <<(sf::Packet& Packet, const Network_Messages_T& NMT)
{
sf::Uint8 net_msg_t = (sf::Uint8)NMT;
return Packet << net_msg_t;
}
sf::Packet& operator >>(sf::Packet& Packet, Network_Messages_T& NMT)
{
sf::Uint8 net_msg_t;
Packet >> net_msg_t;
NMT = (Network_Messages_T)net_msg_t;
return Packet;
}