206 lines
7.3 KiB
C++
206 lines
7.3 KiB
C++
#include "Server.h"
|
|
#include "Types.h"
|
|
#include <math.h>
|
|
#include "Timer.h"
|
|
|
|
Server::Server(sf::Uint16 port)
|
|
{
|
|
m_net_server = new Network();
|
|
m_net_server->Create(port, sf::IpAddress::None);
|
|
m_players.clear();
|
|
}
|
|
|
|
Server::~Server()
|
|
{
|
|
m_net_server->Destroy();
|
|
}
|
|
|
|
void Server::run( void )
|
|
{
|
|
double current_time;
|
|
double elapsed_time;
|
|
double last_time = 0.0;
|
|
Timer server_timer;
|
|
server_timer.Init();
|
|
while(1)
|
|
{
|
|
current_time = m_clock.getElapsedTime().asSeconds();
|
|
elapsed_time = current_time - last_time;
|
|
|
|
// Time must be updated before any messages are sent
|
|
// Especially guaranteed messages, since the time needs to be
|
|
// non zero.
|
|
server_timer.Update();
|
|
|
|
update( elapsed_time );
|
|
last_time = current_time;
|
|
|
|
// temporary for now. otherwise this thread consumed way too processing
|
|
sf::sleep(sf::seconds(0.005)); // 5 milli-seconds
|
|
}
|
|
}
|
|
|
|
|
|
void Server::update( double elapsed_time )
|
|
{
|
|
static Player player_prev;
|
|
const double move_speed = 75.0;
|
|
sf::Packet server_packet;
|
|
|
|
m_net_server->Receive();
|
|
// Handle all received data (only really want the latest)
|
|
while(m_net_server->getData(server_packet))
|
|
{
|
|
sf::Uint8 ptype;
|
|
// Get packet type
|
|
server_packet >> ptype;
|
|
switch(ptype)
|
|
{
|
|
case PLAYER_CONNECT:
|
|
{
|
|
sf::Uint32 players_address = 0u;
|
|
refptr<Player> p = new Player();
|
|
std::string pname;
|
|
sf::Uint8 pindex;
|
|
|
|
server_packet >> pindex;
|
|
server_packet >> pname;
|
|
server_packet >> players_address;
|
|
// When a player connects, we need to associate
|
|
// that player with a new ID. find first unused id
|
|
// player zero means a player does not exist.
|
|
if(pindex == 0)
|
|
{
|
|
for(pindex = 1u; pindex < 255u; pindex++ )
|
|
{
|
|
if(m_players.end() == m_players.find(pindex))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
p->name = pname;
|
|
m_players[pindex] = p;
|
|
|
|
// Alert all connected clients of all the connected players.
|
|
for(std::map<sf::Uint8, refptr<Player> >::iterator piter = m_players.begin(); piter != m_players.end(); piter++)
|
|
{
|
|
sf::Uint32 paddress = ((piter->first == pindex) ? players_address : 0u);
|
|
server_packet.clear();
|
|
server_packet << ptype;
|
|
server_packet << piter->first;
|
|
server_packet << piter->second->name;
|
|
server_packet << paddress;
|
|
// Send correct starting locations so that they match
|
|
// the other players screens.
|
|
server_packet << piter->second->direction;
|
|
server_packet << piter->second->x;
|
|
server_packet << piter->second->y;
|
|
m_net_server->sendData(server_packet, true);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case PLAYER_UPDATE:
|
|
{
|
|
// Need to determine the correct player id
|
|
// then update the stored contents.
|
|
sf::Uint8 pindex;
|
|
server_packet >> pindex;
|
|
if(m_players.end() != m_players.find(pindex))
|
|
{
|
|
server_packet >> m_players[pindex]->w_pressed;
|
|
server_packet >> m_players[pindex]->a_pressed;
|
|
server_packet >> m_players[pindex]->s_pressed;
|
|
server_packet >> m_players[pindex]->d_pressed;
|
|
server_packet >> m_players[pindex]->rel_mouse_movement;
|
|
}
|
|
break;
|
|
}
|
|
case PLAYER_DISCONNECT:
|
|
{
|
|
sf::Uint8 pindex;
|
|
std::size_t num_erased = 0;
|
|
// This completely removes the player from the game
|
|
// Deletes member from the player list
|
|
server_packet >> pindex;
|
|
num_erased = m_players.erase(pindex);
|
|
if(1 == num_erased)
|
|
{
|
|
// Player existed, alert all connected clients.
|
|
server_packet.clear();
|
|
server_packet << ptype;
|
|
server_packet << pindex;
|
|
m_net_server->sendData(server_packet, true);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case PLAYER_DEATH:
|
|
{
|
|
// This just forces the player to dissapper from the
|
|
// playing field.
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
// Just eat the packet
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for(std::map<sf::Uint8, refptr<Player> >::iterator piter = m_players.begin(); piter != m_players.end(); piter++)
|
|
{
|
|
sf::Uint8 pindex = piter->first;
|
|
if (KEY_PRESSED == m_players[pindex]->a_pressed)
|
|
{
|
|
double direction = m_players[pindex]->direction + M_PI_2;
|
|
m_players[pindex]->x += cos(direction) * move_speed * elapsed_time;
|
|
m_players[pindex]->y += sin(direction) * move_speed * elapsed_time;
|
|
m_players[pindex]->updated = true;
|
|
}
|
|
if (KEY_PRESSED == m_players[pindex]->d_pressed)
|
|
{
|
|
double direction = m_players[pindex]->direction - M_PI_2;
|
|
m_players[pindex]->x += cos(direction) * move_speed * elapsed_time;
|
|
m_players[pindex]->y += sin(direction) * move_speed * elapsed_time;
|
|
m_players[pindex]->updated = true;
|
|
}
|
|
if (KEY_PRESSED == m_players[pindex]->w_pressed)
|
|
{
|
|
double direction = m_players[pindex]->direction;
|
|
m_players[pindex]->x += cos(direction) * move_speed * elapsed_time;
|
|
m_players[pindex]->y += sin(direction) * move_speed * elapsed_time;
|
|
m_players[pindex]->updated = true;
|
|
}
|
|
if (KEY_PRESSED == m_players[pindex]->s_pressed)
|
|
{
|
|
double direction = m_players[pindex]->direction + M_PI;
|
|
m_players[pindex]->x += cos(direction) * move_speed * elapsed_time;
|
|
m_players[pindex]->y += sin(direction) * move_speed * elapsed_time;
|
|
m_players[pindex]->updated = true;
|
|
}
|
|
if(0 != m_players[pindex]->rel_mouse_movement)
|
|
{
|
|
m_players[pindex]->direction -= M_PI * 0.5 * m_players[pindex]->rel_mouse_movement / 1000;
|
|
m_players[pindex]->updated = true;
|
|
}
|
|
|
|
server_packet.clear();
|
|
|
|
// Send the player update if there were changes
|
|
if(m_players[pindex]->updated)
|
|
{
|
|
sf::Uint8 ptype = PLAYER_UPDATE;
|
|
server_packet << ptype;
|
|
server_packet << pindex;
|
|
server_packet << m_players[pindex]->direction;
|
|
server_packet << m_players[pindex]->x;
|
|
server_packet << m_players[pindex]->y;
|
|
m_net_server->sendData(server_packet);
|
|
m_players[pindex]->updated = false;
|
|
}
|
|
}
|
|
m_net_server->Transmit();
|
|
}
|