12 lines
204 B
GLSL
12 lines
204 B
GLSL
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uniform sampler2D tex;
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uniform float shift;
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varying vec2 tex_coord_i;
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void main(void)
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{
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vec2 tex_coord = vec2(tex_coord_i.s + shift, tex_coord_i.t);
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gl_FragColor = texture2D(tex, tex_coord);
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}
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