treacherous-terrain/assets/fs/shaders/overlay_hover.f.glsl

19 lines
313 B
GLSL

varying vec3 pos_i;
const vec4 red = vec4(1, 0, 0, 1);
const vec4 yellow = vec4(1, 1, 0, 1);
const vec4 green = vec4(0, 1, 0, 1);
void main(void)
{
if (pos_i.x < 0)
{
gl_FragColor = mix(red, yellow, pos_i.x + 1);
}
else
{
gl_FragColor = mix(yellow, green, pos_i.x);
}
}