diff --git a/v_shader.glsl b/v_shader.glsl index 6fde1ce..7d88a5f 100644 --- a/v_shader.glsl +++ b/v_shader.glsl @@ -8,6 +8,6 @@ varying vec3 normal_i; void main(void) { gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1); - pos_i = vec3(gl_Position.x, gl_Position.y, gl_Position.z); + pos_i = gl_Position.xyz; normal_i = gl_NormalMatrix * normal; }