From 0a8691414e119ce4486ef86e4a3196638f09a472 Mon Sep 17 00:00:00 2001 From: Josh Holtrop Date: Mon, 16 May 2011 15:38:04 -0400 Subject: [PATCH] use swizzle syntax --- v_shader.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/v_shader.glsl b/v_shader.glsl index 6fde1ce..7d88a5f 100644 --- a/v_shader.glsl +++ b/v_shader.glsl @@ -8,6 +8,6 @@ varying vec3 normal_i; void main(void) { gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1); - pos_i = vec3(gl_Position.x, gl_Position.y, gl_Position.z); + pos_i = gl_Position.xyz; normal_i = gl_NormalMatrix * normal; }