only two texture coordinates

This commit is contained in:
Josh Holtrop 2011-05-16 16:05:34 -04:00
parent 1c5b95a9fd
commit 10b945dd6b

View File

@ -196,7 +196,7 @@ void Viewer::display()
stride, (GLvoid *) m_obj.getNormalOffset()); stride, (GLvoid *) m_obj.getNormalOffset());
if (m_obj.doTextures()) if (m_obj.doTextures())
{ {
glVertexAttribPointer(LOC_TEXTURE, 3, GL_FLOAT, GL_FALSE, glVertexAttribPointer(LOC_TEXTURE, 2, GL_FLOAT, GL_FALSE,
stride, (GLvoid *) m_obj.getTextureCoordOffset()); stride, (GLvoid *) m_obj.getTextureCoordOffset());
} }
for (map<string, WFObj::Material>::iterator it = for (map<string, WFObj::Material>::iterator it =