import glslUtil; use for creating shaders/program

This commit is contained in:
Josh Holtrop committed 2011-05-16 15:55:22 -04:00
1 parent f672782921
commit 1a1bdf64ce
5 files changed
+27 -115

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@@ -4,11 +4,12 @@ import os
import sys
env = Environment(LIBS = ['GL', 'GLU', 'SDL_image'],
CFLAGS = ['-Wall'],
CXXFLAGS = ['-Wall'])
CFLAGS = ['-Wall', '-DGL_GLEXT_PROTOTYPES'],
CXXFLAGS = ['-Wall', '-DGL_GLEXT_PROTOTYPES'])
env.ParseConfig('sdl-config --cflags --libs')
sources = [Glob('*.cc'), Glob('wfobj/WFObj.cc'), Glob('loadTexture/*.c')]
sources = [Glob('*.cc'), Glob('wfobj/WFObj.cc'), Glob('loadTexture/*.c'),
Glob('glslUtil/*.c')]
env.Program('wfobj-view', sources)
if len(os.listdir('wfobj')) == 0: