import glslUtil; use for creating shaders/program
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@@ -4,11 +4,12 @@ import os
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import sys
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env = Environment(LIBS = ['GL', 'GLU', 'SDL_image'],
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CFLAGS = ['-Wall'],
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CXXFLAGS = ['-Wall'])
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CFLAGS = ['-Wall', '-DGL_GLEXT_PROTOTYPES'],
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CXXFLAGS = ['-Wall', '-DGL_GLEXT_PROTOTYPES'])
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env.ParseConfig('sdl-config --cflags --libs')
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sources = [Glob('*.cc'), Glob('wfobj/WFObj.cc'), Glob('loadTexture/*.c')]
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sources = [Glob('*.cc'), Glob('wfobj/WFObj.cc'), Glob('loadTexture/*.c'),
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Glob('glslUtil/*.c')]
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env.Program('wfobj-view', sources)
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if len(os.listdir('wfobj')) == 0:
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