build with loadTexture(), not rendering textures yet

This commit is contained in:
Josh Holtrop committed 2011-05-16 15:25:03 -04:00
1 parent 834f0c59c9
commit 913e8f6287
3 files changed
+17 -3

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+3 -2
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@@ -3,12 +3,13 @@
import os
import sys
env = Environment(LIBS = ['GL', 'GLU'],
env = Environment(LIBS = ['GL', 'GLU', 'SDL_image'],
CFLAGS = ['-Wall'],
CXXFLAGS = ['-Wall'])
env.ParseConfig('sdl-config --cflags --libs')
env.Program('wfobj-view', [Glob('*.cc'), Glob('wfobj/WFObj.cc')])
sources = [Glob('*.cc'), Glob('wfobj/WFObj.cc'), Glob('loadTexture/*.c')]
env.Program('wfobj-view', sources)
if len(os.listdir('wfobj')) == 0:
sys.stderr.write('Warning: wfobj submodule not initialized\n')