rm FileLoader/TextureCache/TextureLoader; update wfobj to v2.0

This commit is contained in:
Josh Holtrop 2011-04-25 15:22:39 -04:00
parent 5e4860f266
commit e305a264f1
7 changed files with 1 additions and 135 deletions

6
.gitmodules vendored
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@ -1,9 +1,3 @@
[submodule "wfobj"] [submodule "wfobj"]
path = wfobj path = wfobj
url = ../wfobj.git url = ../wfobj.git
[submodule "FileLoader"]
path = FileLoader
url = ../FileLoader.git
[submodule "TextureLoader"]
path = TextureLoader
url = ../TextureLoader.git

@ -1 +0,0 @@
Subproject commit 8abf3ff02b6a8cc7024006a9379fd7e8b07cd4a6

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@ -1,12 +0,0 @@
CXX := g++
CXXFLAGS ?= -O2
OBJS := TextureCache.o
all: $(OBJS)
%.o: %.cc %.hh
$(CXX) -c -o $@ $< $(CXXFLAGS)
clean:
-rm -f *~ *.o

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@ -1,94 +0,0 @@
#include <SDL.h>
#include <SDL_image.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <iostream>
#include "TextureCache.h"
using namespace std;
GLuint TextureCache::load(const string & filename)
{
map<string,GLuint>::iterator it = m_cache.find(filename);
if (it != m_cache.end())
return it->second;
GLuint tex = loadTexture(filename.c_str());
m_cache[filename] = tex;
return tex;
}
GLuint TextureCache::loadTexture(const char * filename,
bool mipmaps,
int mode,
int quality)
{
GLuint texture;
SDL_Surface * temp = IMG_Load(filename);
if (!temp)
{
cerr << "Failed to load image '" << filename << "'!" << endl;
return 0;
}
SDL_PixelFormat fmt;
fmt.palette = NULL;
fmt.BitsPerPixel = 32;
fmt.BytesPerPixel = 4;
fmt.Rmask = 0x000000FF;
fmt.Gmask = 0x0000FF00;
fmt.Bmask = 0x00FF0000;
fmt.Amask = 0xFF000000;
fmt.Rshift = 0;
fmt.Gshift = 8;
fmt.Bshift = 16;
fmt.Ashift = 24;
SDL_Surface * texsurf = SDL_ConvertSurface(temp, &fmt, SDL_SWSURFACE);
SDL_FreeSurface(temp);
if (!texsurf)
{
cerr << '\'' << filename << "' was not converted properly!" << endl;
return 0;
}
unsigned int * pixels = new unsigned int[texsurf->w * texsurf->h];
int y;
unsigned int dstOffset = texsurf->w * (texsurf->h - 1);
unsigned int srcOffset = 0;
for (y = 0; y < texsurf->h; y++)
{
memcpy(pixels + dstOffset,
((unsigned int *)texsurf->pixels) + srcOffset,
texsurf->w << 2);
dstOffset -= texsurf->w;
srcOffset += texsurf->w;
}
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, 4, texsurf->w, texsurf->h, 0,
GL_RGBA, GL_UNSIGNED_BYTE, pixels);
if (quality > 0)
{
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
mipmaps ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
mipmaps ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR);
}
else
{
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
mipmaps ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
mipmaps ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST);
}
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, mode);
if (mipmaps)
gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA,
texsurf->w, texsurf->h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
SDL_FreeSurface(texsurf);
delete[] pixels;
return texture;
}

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@ -1,20 +0,0 @@
#include <GL/gl.h>
#include <map>
#include <string>
class TextureCache
{
public:
GLuint load(const std::string & filename);
private:
/* methods */
GLuint loadTexture(const char * filename,
bool mipmaps = false,
int mode = GL_DECAL,
int quality = 1);
/* data */
std::map< std::string, GLuint > m_cache;
};

@ -1 +0,0 @@
Subproject commit 9855d3e577208d7c1ebc73f31489c7da9d6f7d07

2
wfobj

@ -1 +1 @@
Subproject commit d06888128c5a645a8815cb86bb4b3dfe1c76f454 Subproject commit a12c4ec42d9718e1b99085672077c2d98f78dd74