updated to build on Windows
git-svn-id: svn://anubis/misc/wfobj-view@165 bd8a9e45-a331-0410-811e-c64571078777
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20
Makefile
20
Makefile
@ -1,6 +1,20 @@
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CXX := g++
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CXXFLAGS := -O2 `sdl-config --cflags`
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LDFLAGS := -lGL -lGLU `sdl-config --libs` -lSDL_image
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WINCHECK := $(shell which msys-1.0.dll >/dev/null 2>&1; if [ $$? -eq 0 ]; then echo MSYS; fi)
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ifeq ($(strip $(WINCHECK)),)
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WINDOWS := 0
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else
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WINDOWS := 1
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endif
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ifeq ($(WINDOWS),1)
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GLLIBS := -lopengl32 -lglu32
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WINDOWSLIBS := -lmingw32
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else
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GLLIBS := -lGL -lGLU
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endif
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export CXXFLAGS := -O2 $(shell sdl-config --cflags)
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LDFLAGS := $(GLLIBS) $(WINDOWSLIBS) $(shell sdl-config --libs) -lSDL_image
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TARGET := wfobj-view
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.PHONY: all clean TextureCache wfobj
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@ -1,6 +1,6 @@
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/* Libraries we use */
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#include <SDL/SDL.h>
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#include <SDL.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <iostream>
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