diff --git a/f_shader.glsl b/f_shader.glsl index dd010e0..a548c54 100644 --- a/f_shader.glsl +++ b/f_shader.glsl @@ -12,7 +12,7 @@ void main(void) float NdotL, RdotEye; lightDir = normalize(vec3(-0.1, 0, -0.9)); - color = ambient; /* ambient light */ + color = vec4(0.2, 0.2, 0.2, 1.0) * ambient; /* ambient light */ n = normalize(normal_i); NdotL = max(dot(n, -lightDir), 0.0);